👾 Elevate Your Reality: Where Vision Meets Innovation!
The HTC Vive Pro Eye Virtual Reality System offers cutting-edge eye tracking technology, user analytics for enhanced experiences, and stunning visual fidelity, all while ensuring comfort for prolonged use. Plus, enjoy two months of unlimited access to a vast library of VR content with Viveport Infinity.
A**A
Definitely worth the money and the wait
I kept going back and forth with my husband on which VR to get. We chose this one mostly because it was the only one available at the time, but also because we looked it up on YouTube and a lot of people were recommending it.It took a little longer than expected to receive this item, probably because of COVID-19. However, we received it still in reasonable timing, and we have no regrets. Yes, it's a little pricey.. especially when you can go get the Oculus or the PSVR for way less. But let me say this, you get what you pay for in VR. Meaning, the quality is so much better in the HTC Vive than the Oculus or PS VR. I can say this because I have both. The game options are endless on PC versus the PlayStation. The controllers on the HTC Vive are comfortable and very responsive. It comes with two base stations, and when you're setting up the VR it asks you to set boundaries. Basically what it wants you to do is to take a controller and walk around the room to let it know when to inform you that you're too close to something. So say you walk into a square, and you put the headset on... If you walk too close to your refrigerator, there will be a wall that shows up in the VR to let you know not to go past that point or you're going to run into something. Lol unfortunately, there's no way for it to know where the ceiling is so be careful on that. If you have the option, I recommend a room with high ceilings, as my husband has already destroyed a light fixture while playing Beatsaber. LolThe only complaint with the HTC Vive is when you want to add add-ons. That's when it becomes a little bit more tricky and frustrating. For example, the wireless option... The HTC Vive has the option for wireless play, by buying a wireless adapter and installing it. Which is actually rather easy to do. However, it doesn't work as expected. So if you're wanting this VR because of the wireless option, just know that it's not very solid. It is beneficial for some games to have wireless, but your sacrificing quality for it. The battery life on the wireless is awful, and it'll occasionally cut out in the middle of your game which will throw you off your balance when you're in the middle of a gunfight and the whole screen goes black. Lol So just keep that in mind when buying VR. If you're buying it for the accessories, definitely look up reviews on said accessories.Other than that, we are very pleased with our VR. As you all know, it is expensive. But I promise you, you're going to have a blast with it. Just make sure before buying it, that you're going to play it enough to be worth the money. The quality itself is worth the money, but what really makes it worth it is how much you use it. Don't buy VR if you're only going to play it a couple times. If that's the case, go to a friend's house who has one.Another thing that I would like to point out is the physical sensation of being in this VR. What I mean is, a lot of VRs, especially when they first came out... Had a bunch of warnings about possible seizures, and other things that could happen because of the VR. For example, losing your balance or getting lightheaded or motion sickness... It happens. But, this VR is by far the most comfortable one that I've worn, and the least likely one to get me sick or to throw me off balance. I have played this VR for about 45 minutes at a time, Max. And I have yet to have any issues with dizziness or nausea, seizures, whatever it is. Where I can't say the same thing about the PSVR or the Oculus. The PSVR, is notorious for making people dizzy and nauseous (motion sickness). Even if you're only playing it for 15 minutes. That is a huge difference in the two VRs. So definitely keep that in mind when you're trying to justify the cost. It's going to be much more comfortable, and you're going to last longer in VR than you would in a cheaper headset.One last thing that I would Life to point out is the quality of the speakers on the headset. Unlike the PSVR, the HTC Vive Pro has speakers built into the headset. You can either have them up and away from your ear so you can hear other people and the game, or you can have them against your ear so that all your hearing is the game. They can get very loud, and they're actually really good quality speakers. You don't need another headset while using this VR. Just use the headset that it comes with, because it's good enough.
A**A
Fantastic VR set (if you have extra cash)...
I got the system when is was on sale (still very expensive!). I do get motion sickness very easily and is always hesitant about VR. For this headset I have no issue with motion sickness.I was a little disappointed that the set did not come with the wireless adapter (thats is extra $$).I did try PS4VR and it just simply is not comparable quality wise. PS4VR is a lot cheaper, however does not do room scale tracking, and gave me motion sickness on same game I would play on the Vive Pro. It should be noted that we have plenty of space at home and we track at least a 6ft x 5ft area for play and run on a NVIDIA 1070 Ti graphics card with other beefed up components.Some people mention tracking issues, for me I never had any issue with tracking playing a well constructed game. It should be noted that I set my Vive Pro up in a theater room with dark walls and no reflective surface or open windows.All in all a very solid VR system. I would recommend to anyone with a disposable income and enough space to get the benefits out of the room tracking system.
J**.
Don't waste your time or MONEY!
The HTC Vive Pro Eye system is CURRENTLY NOT CAPABLE OF FOVEATED RENDERING as advertised!! There are demos from their partner Tobii's website that demonstrate eye tracking, which works well, but there DOES NOT EXIST at least ONE DEMO that demonstrates Foveated Rendering in action! I contacted HTC and they confirmed this to me. So, what this implies is that foveated rendering is NOT CURRENTLY POSSIBLE as it cannot be proven with a technology demo. They are basically using sales from HTC Vive Pro Eye to fund current ON-GOING research into future foveated rendering implementation. There is probably too much latency for foveated rendering to be feasible at this point... IF YOU WANT FOVEATED RENDERING NOW DO NOT BUY THIS SYSTEM! It will not deliver that capability. If you are interested in eye tracking/ VR integration and do not mind parting with a considerable amount of money for that, go ahead and buy one! It's also worth mentioning, despite their display panels operating at a higher resolution than most on the market, the lenses are sub-par at best compared to even Oculus Rift CV1 lenses! The Oculus Rift lenses have a greater range of clarity compared to the considerably more expensive HTC Vive Pro. Oculus uses a combination spherical and a finely graduated fresnel pattern compared to HTC Vives very coarsely graduated FRESNEL ONLY flat lense. This results in considerable blurriness in the periphery which gives them a very narrow "sweet spot" compared to even Oculus Rift CV1! I was very shocked to discover a system in the price range using Cardboard VR lenses... WTF??? You can add to that the terrible customer service... One of the CSRs I spoke to didn't know anything about a recently released product... In my opinion, don't waste your money...