




⚔️ Conquer Europe with brains, brawn, and a bit of luck!
Hasbro Gaming's Risk European Edition elevates the classic Risk experience with four unique unit types, city-based perks, and tactical dice battles on a detailed European map. Designed for 4 players, this strategy board game blends deep gameplay with social interaction, perfect for millennials craving a nostalgic yet fresh tabletop challenge.






| ASIN | B01ALHAEMK |
| Age Range Description | 14 years |
| Are Batteries Required | No |
| Best Sellers Rank | 465,510 in Toys & Games ( See Top 100 in Toys & Games ) 10,178 in Board Games (Toys & Games) |
| Brand Name | Hasbro Gaming |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Colour | Nope |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.1 4.1 out of 5 stars (612) |
| Edition | European Edition |
| Genre | Strategy |
| Global Trade Identification Number | 00630509426294, 00630509426300, 05010993312344 |
| Is Assembly Required | No |
| Item Dimensions | 6.5 x 40 x 26.7 centimetres |
| Item Weight | 2.87 Pounds |
| Manufacturer | Hasbro |
| Manufacturer Part Number | HASB7409 |
| Material Type | Plastic |
| Maximum Age Recommendation | 1332.00 |
| Minimum Age Recomendation | 168 |
| Minimum Age Recommendation | 36.00 |
| Model Number | HASB7409 |
| Number of Items | 1 |
| Number of Players | 4 |
| Operation Mode | Manual |
| Set Name | Risk Europe |
| Size | Medium, Small |
| Subject Character | Army |
| Theme | Military |
| UPC | 630509426294 746550644416 630509426300 |
| Unit Count | 4.0 Count |
M**Y
Fun game! More in-depth strategy than traditional Risk
Okay, first of all. Don't think this is just Risk with a new map. This is a much deeper, more complex game where the different unit types have different characteristics. To play each player chooses an army and a starting city, then they basically set out to conquer as much of the map as possible. Taking control of certain cities gives you perks to improve areas of your game. An example would be that taxing Madrid, France or London rewards you with extra units, one city makes castles half-price to build and another means whenever you buy siege equipment you get free infantry to go with it. Orders are given via cars, you can play two a turn and battles are decided by a series of dice rolls. It's not a fast game to play, but it offers deeper strategy than risk and is more interesting for it. A con of this game is that is exponentially better to play with the right number of players. If you play with less than four players the game is somewhat compromised with the remaining army operating as mercenaries that can be hired by the highest bidder. This adds more strategic options, but to me weakens the gameplay experience. The models are quite detailed for their size and cost, but obviously they aren't citadel miniatures! You get 4 armies, each consisting of infantry, archers, cavalry and siege equipment. You also get castles and crowns. The castle are placed on the map and the crowns are used to track which cities are held. You also get a plastic coin which gets passed around to record which player is currently 'going first' (This changes throughout the game) The coins are a little disappointing. They are basically little bits of pressed out card in the denominations of silver and gold. Otherwise all the components of the game are good quality and should stand up to years of play. To sum up: An interesting new take on Risk. Yes, it's a bit more complicated to play, but I actually think it's better for it!
F**X
Risk Europe, honest review...!
Risk, in my opinion is by far one of the greatest games out there. It can be slightly confusing at times in the beginning, and you will have to check the book to clarify any issues for nearly every game, but the more you play, the more fun you have with this game. The book or Game Guide is the most important piece in any version of Risk. It's not an easy read persay, so get help if needed, or even interpret what you think is right, you can always adjust to the right way next game, or round. One big aspect that I love about Risk is, the fact that the game can be manipulated to create different scenarios even before the game actually starts. You can add unspoken rules with players who enjoy the game with you, and those rules can stand throughout every game thereafter. I.E Berlin and Rome are power cities and are not allowed in the beginning choice of cities. Another big one is, every time you play, the game will be different depending on your imagination and card selection. So, the King of the Castle can change very easily, so keep the Ego in check. One thing to be aware of in any game of Risk, is the time consumption. For myself, games can last days, if you have the paitence, and to be honest I'm in a 3 day peace treaty currently. Soon to change though. BWHAHAHAHAHAAA! If you're not me, and just want a game to enjoy with some friends, be aware that you will be playing from at least an hour. Though, I've never seen a game last anywhere less than 2 hours. It is a game to have in your personal collection, however, which version always gets me. Risk Europe is a great choice as a starter, but it will come down to personal preference... The contents: Everything was in the box as described, and in perfect condition as well. I've added a photo of my current game of 2 players, and a Rogue/Mercenary army. I'm Green, O.P is Blue, Rogue is Purple. Blue thought I was out to get Paris when I arrived in London, hence the build up of defence on both sides. Peace Treaty signed here! Last but not least: Keep your friends close, keep your enemies closer. Have fun conquering which ever world of Risk you deem worthy and Good Luck.
B**N
Best risk I have played. A true strategy game.
Great game. Takes a while to get use to it but worth it once you're into it. Set aside at least 2-4 hours for a good game. Quality of everything is great lt and so much content
M**E
An improvement on traditional Risk.
Great game, much better than the normal Risk , far more elements added to make it more interesting. The game is constantly changing and is much more than just fighting, you need to be aware of all the other players and be careful where you build your siege engines because they can't cross water and you need these to attack castles. One element which really alters the game is that the order of play can change by the cards you play. The cards are an important element of the game because they decide what moves you can make. A brilliant game which my grandchildren love (9 and 13). Highly recommend.
J**A
Prefer the classic one ...
It is quite tricky to get behind the gameplay. We have watched a video at the end to make it easier, I don't really like all that stuff with cards and the quick game play. Before this version we have had the got version which was so much fun compared to this. We kept it and it is fine but not the best version. And last point: The colours of the figures. Like what?! maybe for the 80s but neon green and an awful orange? nope thanks ...
A**R
Amazing Quailty of box - Great game and more advanced version of Risk
From playing a few Risks I wanted to find a different one to progress with and lots of online articles recommended Risk Europe. It was on offer so had to purchase this. Out of the 5 different Risks I have played this is my personal preference and is another layer to the normal risk game. It is far more complex then normal Risk which is more rewarding to play if you have played normal risk and wanting to move forward. The game board, box and contents are all really high quality and would really recommend this to a risk fan.
A**R
Hi IQ/ Mensa members only buy this version
Extremely disappointed. It was a Christmas gift for a very close family member, so we could play this as a family over the festive period. Three generations of intelligent and wise people could not get to grips with how to play this over complicated version of a simple strategic board game less than *
J**A
I bought this to play with my Children. They aren't 14 yet but both were able to grasp the concept of collecting crowns, collecting tax, placing and moving reinforcements, and, playing the strategic cards. They loved it. There were a few skirmishes but for the most part it was about playing the right card at the right time to win the crowns. It is far more strategic than a classic risk game. In Risk - Medieval Europe Edition you have to plan several rounds and moves ahead at all times. The game can easily turn into an all out battle for domination or it can be a more simplistic race to collect the crowns with small skirmishes depending on which starting city you choose and who you are playing with. Compared to a classic risk game, Risk - Medieval Europe Edition is far more versatile.
N**B
This is a very fun version of Risk. I didn't play this game before I bought it and there are not many good descriptions about it so I thought I would describe the game a little. The game is set in medieval Europe and is designed for up to 4 players. Instead of a game of classic Risk where you are trying to eliminate all other players, in Risk Europe, players are trying to collect 7 crowns to win the game. Crowns are claimed throughout the game by capturing territories that have cities in them or by buying crown cards (you can also play an alternate version where you have to complete missions in the game to earn the crown cards). I liked the goal of the game to collect crowns rather than eliminate all the other players because if a player is eliminated from a game of classic Risk, they may have to sit and wait a long time for the game to end. In this version if a player has a bad start, they can at least stay in the game and even come back and win. The game starts by players picking a starting city, adjacent territory, and placing a castle in their city. Each major city in the game gives a bonus to the player that controls the city. Some cities that are on the outer edge of the board and have less borders to defend have slightly weaker bonuses while some of the cities in the middle have slightly better bonuses so it helps balance out the game. The game is played in rounds. Each player has 8 cards with "orders" for their kingdom. Players pick 2 orders and in what order they want to play them. Then the players take turns playing their order cards. This mechanism makes it hard to react quickly to other players, which I'm sure is designed to simulate how hard it would be to send orders quickly through a kingdom in medieval Europe. After each player plays their 2 orders, they set those cards aside and pick 2 more orders and play another round. Once all 8 orders are used, players can then start over and choose from all 8 orders again. The orders are basically to either tax your kingdom to raise money, spend money to buy armies or crowns, expand to new territories, or move troops from one territory to another. This limits how quickly you can generate an army and move against the other players but it also helps you as you can also see when players are making armies and have some time to prepare your important cities for defense. Also the player who starts playing the orders changes throughout the game, which balances out the game. In addition, some of the orders have bonuses like placing a few footmen or becoming the new starting player that need to be strategically used during the game. The next major difference with classic Risk is the battles. In classic Risk all armies are the same but in Risk Europe there are different units that have different abilities. There are siege weapons, archers, calvary, and footmen. Units are purchased during the game with the more expensive units able to inflict greater damage. When a player loses units in a battle, the player picks which of their units they lose. That makes it important to have a mix of more expensive units with the inexpensive footmen. That way as a player loses units, they can remove the footmen rather than having only an army of calvary and as the player loses units, they lose calvary every time (which cost 3 coins vs 1 coin for footmen). A big difference with battles is that the attacker actually moves the units they are attacking with into the territory of the defender. There is no backing out of an attack or retreating for either the attacker or defender. Once there is a battle, it continues until one of the player's army is destroyed. Players may also spend coins to build castles. Everyone starts with one castle in their starting city. Castles provide a few bonuses. The biggest two benefits are: 1- A territory with a castle cannot be attacked by an army without a siege engine. 2- When a player purchases more units they can only be deployed into territories with a city. However if a player builds a castle in a territory without a city, they can then place newly purchased units in that city. That is pretty much it for how the game works. My friends and I played it with 4 players and we really enjoyed the game. We had 3 lead changes late in the game and a come from behind victory so it was pretty fun. I thought the game would be about 60-90 minutes since you are just trying to earn 7 crowns but as a player gets close to winning, people in our game tried to slow them down and keep them from getting to 7. That seemed very similar to classic Risk, as one player gets a clear advantage, players team up to check their power. People made a few tactical mistakes that we later realized prolonged our game as well. In the end we spent 3 hours learning the game, playing, and then figuring out where people made errors in their strategy. I'm sure the game could be played in 60-90 minutes though. As for the quality of the game pieces/board, I thought Hasbro did an excellent job. The board is large and high quality. Each player has different colored armies but also each army is made from a different mold, so everyone's army looks different to reflect different nations of real medieval Europe. The only downside here was that the pieces are plastic and brightly colored blue, orange, green and purple. So no wooden meebles or hand painted knights in shining armour. The game comes with several dice for the battles but at one point in a battle the attacker rolls 3 dice and the defender will roll 2 just like in classic risk. The dice are all red though and it just seemed like the defender should have white dice at that point. There are a few things that I felt would make the game better. One, the crowns only cost 10 coins which is relatively cheap compared to the cost of the armies and castles you can buy. I would suggest the crowns cost 15 or 20 coins. Players could also simply play with the missions to earn the crowns though. Two, the territory of Denmark is very elongated and reaches far south, compared to other countries, it is very exaggerated giving the player controlling a very long reach through central Europe. Third, it is very hard to spend time moving troops during the game, I would suggest one of the bonuses on one of the order cards be a free "maneuver." Finally, it would be nice if there were some built in mechanic in the game to either help players that are losing or slow the winning player without all the players having to stop fighting each other and concentrate on stopping a potential victor. Overall Risk Europe is a great game and I highly recommend it. I am glad I purchased it even without having played it. If you are a Risk fan and have actually taken the time to read this far, you should probably just buy the game.
E**E
It's an excellent game. I loved the design and the material is pretty good. Also the mechanics are amazing! I have enjoyed a lot with my friends. I'm a starter in this boardgame-world, then I can't say a lot about all features, but I really appreciated that "medieval" Risk.
C**R
This is my first Risk game, but I thoroughly enjoyed it. You get a lot of miniatures for the cost and the combat ranking system was fun. Plenty of strategy involved while leaving some chance for upsets. This is definitely best played with 4 people, but that also lasts much longer than 90 minutes (still far shorter than the original Risk I've heard). I only have a few complaints about this game. First is the balancing issue. We soon discovered that some of the City Bonuses are far more advantageous leading to clear victories drug out over the course of the game, which could only partially be mitigated and further prolonged with unlucky dice rolls in combat. This extends also to the secret objective crowns, with some objectives seeming impossible, while others are all but guaranteed successes. My second complaint is the board, which looks nice but is pretty bad quality. One of the folds was starting to tear after only a handful of plays. Other than that great game, that can be made even better with house rules for balancing.
S**N
This is the English version of the game, which is in my opinion the best Risk to date.
TrustPilot
5天前
1天前