



⚓ Command the Pacific, conquer the board – don’t miss the ultimate WWII strategy showdown!
Axis & Allies Pacific 1940 2nd Edition is a premium WWII strategy board game featuring a large 35" x 32" board, over 450 detailed pieces including new ANZAC miniatures and mechanized infantry, and advanced gameplay mechanics like neutral nations and kamikaze attacks. It can be combined with Europe 1940 2nd Edition to create an epic 70" x 32" global conflict experience, perfect for strategy enthusiasts seeking deep, historically rich gameplay.
| ASIN | B008R4VL3G |
| Age Range Description | Newborn |
| Are Batteries Required | No |
| Best Sellers Rank | #1,047,107 in Toys & Games ( See Top 100 in Toys & Games ) #26,315 in Board Games (Toys & Games) |
| Brand Name | Wizards of the Coast |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Multi-color |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 4.8 out of 5 stars (431) |
| Edition | Second Edition |
| Educational Objective | Science |
| Genre | Tactical |
| Global Trade Identification Number | 00653569760269 |
| Is Assembly Required | No |
| Item Dimensions | 35 x 32 x 0.1 inches |
| Item Dimensions L x W | 35"L x 32"W |
| Item Part Number | HASA06260000 |
| Item Weight | 2455 Grams |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age (MONTHS) | 180.0 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Part Number | A06260000 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Paper |
| Minimum Age Recomendation | 12 |
| Model Number | A06260000 |
| Number of Items | 1 |
| Number of Players | 2 |
| Operation Mode | Manual |
| Set Name | Pacific 1940 |
| Size | Large |
| Subject Character | Military |
| Theme | Games |
| UPC | 653569760269 |
| Unit Count | 450.0 Count |
D**C
Great game! (Global Edition)
The best way to play axis and allies in my opinion. Large board (appears to be 6 feet when combined with the European 2nd edition) that is very nice when compared to some of the more cramped versions. The mechanized infantry and tactical bomber are well suited additions. The game is different from other versions I've played in that not all countries are immediately at war, which allows for some more interesting strategies. In addition to that, the national objectives add more value to maintaining certain areas that would have been ignored in other versions. The ability to attack or call neutral countries into the war is another interesting addition that can allow some interesting strategies as well, such as taking over Spain and invading Germany from there. The Dutch territories in the Pacific give a nice bonus to the ANZAC and Brits if they can maintain a presence, but also draw the eyes of Japan. I feel that the British, ANZAC, and China are put in an unfortunate position against Japan, which can make play frustrating as ANZAC has very few IPCs to work with and must hope that Japan ignores them until they can present a threat. Overall I think the game is pretty well balanced but the Axis, particularly Japan might be too powerful as they can easily claim all of China and sweep through Russian from there and above, which puts the US player in a terrible position where they must fully commit to one side of the board. This is only really applicable when you're playing against an experienced Axis player. My experience was basically limping along beating a fighting retreat as the allies aside from the US and ANZAC. Also France is a nice feature but may not get a chance the whole game unless the US focuses on Germany and Italy before Japan.
S**S
Great Strategy Board Game
To fans of the Axis & Allies game board series but don't have the 2nd editions: I've been play A&A since 1986; I have 4 previous versions of A&A that I thoroughly enjoyed. But, this game combined with Axis & Allies Europe 1940 Second Edition is superior to the other games. The positives about this game: * Set in 1940 for the "Political Situations" of that time period. * United Kingdom is split into two different powers, UK and ANZAC. * China still represented and now with the ability to buy artillery. * Bonus IPCs for meeting objectives. * Larger game board with additional territories / sea zones. * Technology advancements / break through for game pieces are back New Game Pieces: * Naval bases & Air bases * AAA guns * 2-hit Battleships and now the same for the Air Craft Carries. * Mechanized Infantry * Tactical Bombers * Minor & Major Complexes New / Updated Rules * Scrambled Fighters * Amphibious Assaults * Bombing Raids * Surprise Attack Submarines * Neutral Countries as Pro-Axis Power or Pro-Allied Power or Strict Neutrals * When / How to declare War if a Neutral Power (U.S.) & for countries at war in European theater but not yet in Pacific (UK, ANZAC) * Battleship / Air Craft Carrier repairs Negatives: * Fewer dice come with the game compared to older versions * No IPC certificates (Paper Money) I have enjoyed adapting / plotting strategy while playing this game. It really makes you think about what you are doing if you want to be successful against your opponents. It plays well with several people involved. Overall I give it two thumbs up!
R**A
Great game. A few add ons and storage items needed.
Love this game. A lot of thought was put into this. Love the combined game. The map I think could be better allowing for better play on the North American continent. A few add on aids are needed: 1) Technology tokens so you can play with modified rules where you purchase dice and roll for Research & Development every turn (even if you fail); 2) I Victory City tokens so you can keep track much easier of what each player has conquered for purposes of ultimate victory; 3) Actual plastic factories like the original instead of tokens; 4) Paper IPCs for tracking is much more helpful than pen and paper. The above can be purchased at several sites but www.HistoricalBoardGaiming.com is the best. Lastly, storage with the combined Pacific/Europe games gets pretty difficult. I recommend using the Tuff Tainer 1002 by Flambeau keeping the pieces separate for each country. They fit perfectly in the existing storage boxes and run $2-3 each. I bought 19 for both the Pacific/Europe set and left one box with more space for Battle Bucks etc. I also recommend using the "Penny Coin Plastic Storage Tubes" by BCW sold on Amazon, they fit the Country marker roundrels, Technology tokens, and Victory City tokens perfectly. One set of 10 tubes ($5-6 last I checked) is all you need. I also use the quarter tubes for the mini-poker chips again one set of 10 is all you need. Two Tuff Tainer 1002s and two tubes fit exactly in each storage box. Axis and Allies is still the best game ever made.
ナ**ノ
やってくうちにどんどん正史と異なる戦局になるのが面白い。 日本軍のハワイ占領に伴う、2度に渡る日米の艦隊決戦。英国軍の一大反抗作戦で勃発するハノイ決戦。それからインパール作戦が大成功したり。1プレイに10時間近くかかるのが難点かな笑
M**G
This is a terrific board game. The learning curve is high, the setup takes some effort and the game time can be long. However I have never played a better board game. My son and I played this and then went out and purchased 3 other editions. One of our games lasted more than a week (played more than a few hours a day). If you like strategy games, you'll love this one. However be warned, learning how to play will require significant effort.
D**Z
Fantastic game especially when coupled with the europe version for a full global game
A**S
Less pieces than I thought there would be however with the counter chips it in no way hinders the gameplay.
L**L
Bought this and the Europe 1949 edition. Both are extremely well made. With great feeling and looking boards and pieces. The games arrived with no dings, or dents on the boxes. And it was shipped promptly with no delays.
TrustPilot
4天前
2 周前