---
product_id: 1805886
title: "The Sims Medieval - PC/Mac"
price: "NT$2406"
currency: TWD
in_stock: true
reviews_count: 8
url: https://www.desertcart.tw/products/1805886-the-sims-medieval-pc-mac
store_origin: TW
region: Taiwan
---

# Enhanced graphics Kingdom building Epic quests The Sims Medieval - PC/Mac

**Price:** NT$2406
**Availability:** ✅ In Stock

## Summary

> 👑 Build, Quest, Conquer: Your Medieval Adventure Awaits!

## Quick Answers

- **What is this?** The Sims Medieval - PC/Mac
- **How much does it cost?** NT$2406 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tw](https://www.desertcart.tw/products/1805886-the-sims-medieval-pc-mac)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Visuals That Dazzle:** Immerse yourself in stunning graphics and lighting.
- • **Adventure at Every Turn:** Engage in quests that challenge your morals.
- • **Dynamic Sims Experience:** Lifelike animations bring your characters to life.
- • **Unleash Your Creativity:** Craft a unique kingdom from scratch!
- • **Epic Storytelling Awaits:** Your choices shape the fate of your realm.

## Overview

The Sims Medieval for PC/Mac invites players into a vibrant world where they can create heroes, embark on quests, and build a kingdom from the ground up, all while experiencing enhanced graphics and lifelike animations.

## Description

The Sims Medieval is a brand-new direction for the popular single player Simulation game franchise, as the familiar gameplay mechanics of The Sims are blended with light Role-Playing (RPG) elements in a Medieval European setting. In this new incarnation PC and Mac players must both assure the happiness of their Sims on a day-to-day level, as well as support the aims of the kingdom they build and engage in all manner of quests which Sims can take on singularly and in groups up to three. New features include: a wide range of available Sims hero types associated with buildings constructed, each with a fatal flaw to overcome; a leveling system for characters based in replayable quests; and an overall player-chosen goal for kingdoms. The Sims Medieval takes The Sims franchise into the Middle Ages with all new features, new graphics and new ways to play. For the first time, players can create heroes, venture on quests, and build up a kingdom all their own. In an ancient land of adventure, drama and romance, players will be able to get medieval like nobody could ever have imagined. As with all The Sims games, The Sims Medieval is primarily a Simulation game where the player is responsible for all aspects of their sims' lives. But The Sims Medieval expands on the classic The Sims gameplay formula by affecting the focus of players and their Sims via a change of environment and game mechanics. The game adopts a "what if" scenario, placing your sims in a Medieval setting, complete with castles, monarchs, knights, peasants, intrigue between kingdoms, etc. Thus the question is: What if a The Sims game was set in a Medieval European time period? The answer to this is that although the player must still be very concerned about the day to day happiness, or unhappiness, of their Sims, there are also other concerns appropriate to the time period, or at least the game's interpretation of the time period. This equates to the three-tiered approach to gameplay centered around: kingdom, heroes and quests. Life in the kingdoms of The Sims Medieval revolve around castles and the other buildings and facilities that are added to a kingdom. As a kingdom is established players codify the overall ambition of their kingdom. These ambitions can reflect a variety of concerns, including political, military, economic, etc. and will serve as a sort of mission statement for everything that transpires among the Sims that populate a kingdom. In the end this initial decision affects both Sim happiness and the overall fate of your kingdom. With each building that is added during the game players gain access to specific hero character types associated with them. These range from lofty roles like rulers, knights and wizards, all the way to the more humble physicians, craftsmen, etc. These different types of Sims can be customized in ways familiar to players of earlier games, including apparel and temperament, as well as the new fatal flaw customization, which must be worked out if players choose to work towards their sims prospering. The cumulative experience of this customization makes up the building blocks of a Sim's day-to-day experience, actions in the kingdom and happiness. Once the player's Sims are established, the game opens up into an additional crucial gameplay area, quests. Quests in The Sims Medieval contains a certain level of role-playing game mechanics, which is new to The Sims franchise, and which offers players the opportunity to earn skill points, experience points and kingdom points. Following standard RPG game mechanics, points allow for leveling up of Sims characters and kingdoms. Thus, quests are also a crucial element of the game that drives the story of the game forward, depending on their success or failure, the temperaments of the participating Sims and the goals of the kingdom. Simple quests can be taken on by a single Sim while more complex endeavors can require up to three Sim heroes. All quests contain multiple paths towards completion, which are further varied by the fact of the differing strengths and weakness of your chosen heroes. This type of flexibility in quests allows for maximum replay value of the game, as the outcome of quests can vary widely depending on the Sim heroes utilized. The Sims go back in time and get medieval! The Sims Medieval takes The Sims into the Middle Ages with all new features, new graphics and new ways to play. For the first time, players can create heroes, venture on quests, and build up a kingdom. In an ancient land of adventure, drama and romance, players will be able to get medieval like never before.

Review: Missed opportunity - I don't typically write desertcart reviews, and I'm really not sure how to write this one. If I were able to give this game multiple ratings, I would give it: 5 for certain aesthetic and technical qualities, 3 for gameplay, and 1 for certain moral considerations. I thought about averaging the three ratings for a 3, but since it was the last point that was the show stopper for me and that caused me to uninstall the game, I've given it a 1. First, the aesthetic and technical aspects: The graphics are quite beautiful, and it's really rather charming to hear the Sims speaking Simlish with an Elizabethan accent. Also, the game seems to run faster on my computer than Sims 3 does. I have a Mac with 2GB of memory that's beginning to age a bit, and Sims 3 is often a little sluggish on my machine. I didn't notice this to be the case with Sims Medieval. Whether that's because they've tightened up the code, or because the underlying code is simpler as a side effect of the game being qualitatively different from Sims 3, I don't know. Gameplay: I like some things better. One of the things that has always felt a little "off" to me about the Sims franchise is that the Sims' entire lives seemed to revolve around partying, working, meeting basic physical needs, and ...um... reproducing. They always seemed like soulless little animals to me, and it was a little depressing. The Sims in Sims Medieval seem to have somewhat more human concerns. As part of that, I like the introduction of religion, even if it is some sort of weird made-up eye-in-the-sky thing. On the other hand, it seems like the Sims games have been progressively dumbing-down, at least since Sims 2, when I started playing them. The Sims 2 games were fairly rich with a variety of activities from which to choose. Sims 3, while improving the graphics and integrating the town together, removed most of these. Sims Medieval is a series of highly guided "quests". There's not a lot of room for free-form gameplay, the ability to decorate houses is limited, and the ability to build is gone entirely. More and more, the Sims games seem to be controlling the player, rather than the player controlling the game. Morality: I realize that not everyone is going to be in sympathy with this last point. However. I'm a practicing Catholic, with all that that implies in the area of morality. Because the Sims has always had aspects that I consider morally questionable, I have a policy of never allowing the Sim that I'm playing to do something that would be immoral in real life. This means: no criminal profession, no gay relationships, and no "woohoo-ing" except for married couples who are trying for a baby (and even on that last point I half feel like I'm being asked to produce a piece of soft porn). I realize that these restrictions aren't for everyone, in particular for folks who play the Sims as a way of weaving stories, but I find them necessary for my own spiritual health, because I find it too easy to get drawn into the alternate reality of the game. Sims Medieval is the first Sims game that has not allowed me to do this. So far (and I really didn't get that far into the game before I finally decided to give up on it and uninstall it), in order to advance a quest, I have been asked to: (1) give marriage advice to a gay couple, (2) steal pieces of people's souls, and (3) "woohoo" with someone. I'm sorry, but no. I resent being manipulated into violating my values, especially by a semi-mindless computer game. It's not cute, funny, or edgy: it's pointless, unnecessary, and unintelligent. I guess part of the reason that I'm taking the trouble to write this review, instead of just tossing the game and forgetting about it, is that Sims Medieval feels like such a wasted opportunity. The Middle Ages was such a rich, interesting period of history, and the game could have been made something that was intelligent, interesting, and educational. I wish that the game had gone roughly in the following direction: Use the same basic Sims 3 setup as a base, substituting medieval-era buildings, building materials, objects, clothing, etc. Add "religion" to the simology, but use real religions: Christian (either just Catholic, or Catholic, Eastern Orthodox, and maybe Cathar), Jewish, Moslem, various pagan. (I realize that the game developers were trying to avoid offending anyone, but real religions could have been used successfully by keeping a light touch and avoiding the more contentious aspects. And by also including traits like "religious" and "irreligious", they could have had some fun: eg, a religious Moslem would get a negative "buff" by neglecting to pray at the prescribed time, or an irreligious Christian would if someone dragged him to church.) The game could have drawn from the medieval Faerie literature by including fairy sims (real fairies, not Tinkerbell). Class characteristics (is the Sim a noble, a free townperson, a serf tied to the land?) and feudal relationships (is one Sim the liege lord of another?) could have been included. Craft guilds. Gypsies. Vikings. And so on. The original SimCity and some of the early spinoffs were successful because they were interesting, challenging, and educational: they gave a good feel for the challenges of managing a complicated ecosystem. The Middle Ages were a time when culture and civilization were developing in varied and interesting ways, and when people were tied to one another in many different kinds of relationships. Sims Medieval could have reflected this cultural richness, building on the existing Sims 3 model, and could have been a fascinating game. The developers chose not to go in this direction. It's too bad.
Review: If you love all things Medieval - Got this today along with the Prima guide for it, which I have to say, if you didn't get the guide for this game you really should. The guide is huge compared past Sims 2 and 3 games because there is SO much more depth to The Sims Medieval. I have only played for about 4 hours this afteroon and haven't even scratched the surface of the gameplay involved. This one, although it has incorporated many aspects of past Sims games, is very different in most ways. This is like Sims 3 World Adventures but on a grander scale with different gameplay mechanics. Which means the world involved for your sim to run around in is huge...huge! And you can run from one area, like your castle, to another area, such as the village, WITHOUT any loading screens. Its like S3...one seamless huge world. There is SO much to this game, in fact, writing a comprehensive review on it by one person without having to leave out a lot of details due to space constraints would be next to impossible. So I'm going to just list some stuff I've seen so far. 1. CAS - It has it but its very limited on how you can alter your sim. There is no makeup in this. It's all things medieval and apparently makeup didn't exist back then so they left it out in the game. Hair: There are many styles for both genders. Clothes: Limited in what is given but customizeable through color. Body: Limited on how you can alter its physical features. The clothing inevitably makes all sims look fat from the waist down so don't expect to have an anorexic looking sim. 2. Graphics - Nice but feels flat. This game requires great graphics capability, but although my computer does have that, the graphics, while the most tech-modern, still came across as lacking some substance. Your sim's kingdom is so large, that the camera view of some areas is more like a far-off bird's eye view of some areas, leaving you to have to look at a tiny pin-dot of a sim on the screen at times, especially when your sim visits the nearby village. It's a concession I can overlook considering how large the kingdom is and how much memory it would otherwise use had EA not created it that way. In most areas though, you can zoom in to see things close up. Some things could have been done better, such as the grass on the ground in the forest. I could see the straight edges, almost like large blocks, in the ground where the developers textured in the grass...more like a bad cut and paste job in some areas. A little distracting but ignorable. Some things have to be left up to the player's imagination as well, unlike WA. In WA your sim could enter tombs and such while exploring and you could see what was going on, control your sim inside the tomb, etc. Not so with Medieval. When you send your sim out to the forest and go hunting, your sim disappears into the trees on its quest for wild game. You have no control at that point until your sim is done, nor can you watch your sim do the actual hunting. Same with collecting resources in caves and such. Your sim disappears only to re-emerge a short while later after its task. A small activity box in the upper left corner of your screen indicates how far along your sim is into the activity, much like in Sims 2 when inside a downtown building. Physical graphics as far as sims facial details is a big change from Sims 3. In this, up close in CAS, sims look more lifelike and realistic than ever, in a flat sort of way I guess. However, once out of CAS and into the game, those wonderful new changes seem to disappear and get lost. They revert back to looking a lot more like the sims in Sims 3 during gameplay. I view my game on a 19" monitor, so its not like I was missing any details either. 3. Gameplay mechanics - There is a storyline, sort of, with many, many, MANY quests your sim is expected to pursue and complete every day in order to keep up with the storyline. The story begins with your sim starting out as a Monarch of his/her own kingdom and who must try to acquire as many loyal subjects as possible, rule the kingdom as he/she sees fit, and build the kingdom into a great one. The storyline will change depending on how you play the game, too, and what decisions you make. Options will pop up and you will have to choose which direction you want the game to take you. There are other lands/kingdoms your sim will have to deal with concerning trade and its up to you on whether or not you want to make neighboring kingdoms friends or foe, RPG style. Your sim will be able to set sail on a large ship to islands to explore, etc, once maps are acquired and the quests lead you there. Maps can be bought in the village for HEFTY price. Some of what you saw in WA comes into play here. Your sim will have to discover items and stuff in the environment while exploring. For example: To find wildflowers your sim has to look in bushes and stuff on the ground, much the same way excavating happened in WA. In fact, your sim's body movements while under the 'discover' command are exactly the same as what they were in WA. These things are worth money for your sim so try to find as much as possible and sell a lot of it at the nearby village. Some items are necessary for potions later in the game. Dueling between sims, sometimes to the death, with the use of weapons, again RPG style, is expected in Medieval. Weapons upgrades can be purchased in the town village and its up to you to get your sim experienced in the handling and use of those weapons so that they can win whatever duel or battle they are in. Body armor, along with upgrades, is helpful and available for your sim to wear also. There are witches and wizards in this game although I have yet to get far enough into the game to encounter any. I'm interested to see how that is going to play out. Religion comes into play in Medieval as well. I was really surprised on that since EA, in the past, has done everything they could to avoid the entire topic of religion, but here, although these are 'fantasy' religions, they are still religions nonetheless. I personally think it adds realism to the game and am delighted its included. Build Mode - Non-existent as you know it from past S1,2, & 3 games. This time its more RPG style. Acquire enough wood and stone materials, deliver them to the Master Builder, tell him what type of building you want, and it magically appears RPG style. You can't actually manually build your own buildings. Each building also requires a Hero to run it. You can either place a random, computer generated Hero or go into CAS and create your own. You can, however, decorate the existing buildings to your hearts content provided your sim has enough cash to do it. Furnishings, wallpaper, etc are readily available to buy and add to your castle. Other things - Cooking: It's done the ancient way, in a huge stone kitchen fireplace with a big cast iron pot over the fire. You start out making 'Gruel' and go from there as you gain experience and ingredients. There are no modern appliances, so when your sim is finished eating (with his/her hands...utensils didn't exist in Medieval times) the bowl automatically disappears. No dishwashing. Bathrooms: No more mandatory pottying. The game did away with the requirement although your sim can take a bath and can use the pee pot if you want them to. The toilet is a small pot on the floor, which both female and male sims stand up to pee in. THAT was funny to see the first time. The ONLY things that are mandatory for you to look after in the care of your sim is food and rest this time. They are the only green bars available that can be filled or depleted. Throneroom: You have a throne in which you can sit and 'Hold Court'. In this throneroom are also a desk to write necessary papers on, a Roundtable (actually hexagon shaped) where your sim can do several things (prepare edicts, practice military strategies, etc), a bookcase, a card table, and a few other things. Outside of the throneroom is a 'mailbox' complete with a pidgeon carrier to deliver the mail. There are no phones at all so if you want to invite friends over you have to send a note via pidgeon carrier. The docks: It's where your ship sits at port, ready for your sim to set sail. The forest: It's where your sim goes to hunt for food and resources. The village: A place to buy and sell things. I won't mention any of the other big places for fear of spoiling the fun of a reader's exploration of their kingdom and its surrounding world. In this, how you rule your kingdom is entirely up to you. You can rule it with an iron fist and throw everyone you see into the stockades and throw stuff like tomatos and eggs in their faces, or you can be more of a kinder, gentler type ruler who prefers making friends instead of enemies. There are monsters in this game too. I don't know much about them yet but I saw one come out of a small pond in the forest area. It was big, ugly, and scary looking. Not sure if my sim is eventually supposed to kill it or befriend it or not. I'll have to check my Prima guide on that. Relationships: They exist. You can meet, fall in love, all that good stuff if you want to. Bugs, glitches, and crashes - No crashes (Halleluyah!), no bugs so far, but there is at least one glitch. During a duel on sloping ground, I defeated my foe and when she went down on her back she disappeared into the ground. All I could see of her was her toes and part of her sword sticking out. The rest of her vanished until she eventually recovered and got up and walked away. It didn't effect gameplay at all, it just a querk. Other than that, I have yet to see anything else out of the ordinary. IMPORTANT: Should you buy this, make sure you have PLENTY of time to play it the first time around, because it will automatically start you out in Tutorial Mode and you CANNOT 'Save' the game while in Tutorial Mode! You have to play all the way through Level 1 before you are given the 'Save' ability, so if you stop midway through Level 1 you'll lose everything you just did. I found that annoying because it took me 3 hours to get through Level 1 and I had to leave halfway through to go do some things and ended up having to leave the game running on my laptop until I got back, which caused my laptop to get really hot. Overall a GREAT Sims game. Its new, different, refreshing, and engagingly fun. It's difficult to get bored with this one because you are constantly completing new quests at your own pace as your kingdom evolves into the greatest kingdom in the land. Some concessions apparently had to be made here and there, probably for memory reasons, in the game compared to what we are used to but still, overall I think EA did a pretty dang good job on this one. What it lacks in latitude it makes up for in depth. If you love ALL things Medieval, this is for you. And if you like an RPG style game without the stress or major violence of some of the more mature RPGs on the market, then this is also for you. This is like a kids version RPG. It's more casual, more user friendly, way less violent, and I think more fun. Well worth it! But I have to mention again, get the Prima Guide for this one!! It will help you immensley! Reviewers, feel free to jump in here and fill in any of the gaps my review left. It's going to take all of us to cover this one this time! :)

## Features

- A living world of Sims in an age of adventure, drama, and romance
- Enhanced graphics, lighting, animations, and more lifelike Sims
- Create heroes, build up their skills and send them on epic quests
- Quests drive your kingdom's story - Good or evil, cruel or kind, romantic or warlike
- Build a Kingdom - Start with an empty field and build up your kingdom, deciding its ultimate ambition and working to achieve its destiny

## Images

![The Sims Medieval - PC/Mac - Image 1](https://m.media-amazon.com/images/I/81l0Ek8x+AL.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Customer Reviews

### ⭐ Missed opportunity
*by K***H on April 4, 2011*

I don't typically write Amazon reviews, and I'm really not sure how to write this one. If I were able to give this game multiple ratings, I would give it: 5 for certain aesthetic and technical qualities, 3 for gameplay, and 1 for certain moral considerations. I thought about averaging the three ratings for a 3, but since it was the last point that was the show stopper for me and that caused me to uninstall the game, I've given it a 1. First, the aesthetic and technical aspects: The graphics are quite beautiful, and it's really rather charming to hear the Sims speaking Simlish with an Elizabethan accent. Also, the game seems to run faster on my computer than Sims 3 does. I have a Mac with 2GB of memory that's beginning to age a bit, and Sims 3 is often a little sluggish on my machine. I didn't notice this to be the case with Sims Medieval. Whether that's because they've tightened up the code, or because the underlying code is simpler as a side effect of the game being qualitatively different from Sims 3, I don't know. Gameplay: I like some things better. One of the things that has always felt a little "off" to me about the Sims franchise is that the Sims' entire lives seemed to revolve around partying, working, meeting basic physical needs, and ...um... reproducing. They always seemed like soulless little animals to me, and it was a little depressing. The Sims in Sims Medieval seem to have somewhat more human concerns. As part of that, I like the introduction of religion, even if it is some sort of weird made-up eye-in-the-sky thing. On the other hand, it seems like the Sims games have been progressively dumbing-down, at least since Sims 2, when I started playing them. The Sims 2 games were fairly rich with a variety of activities from which to choose. Sims 3, while improving the graphics and integrating the town together, removed most of these. Sims Medieval is a series of highly guided "quests". There's not a lot of room for free-form gameplay, the ability to decorate houses is limited, and the ability to build is gone entirely. More and more, the Sims games seem to be controlling the player, rather than the player controlling the game. Morality: I realize that not everyone is going to be in sympathy with this last point. However. I'm a practicing Catholic, with all that that implies in the area of morality. Because the Sims has always had aspects that I consider morally questionable, I have a policy of never allowing the Sim that I'm playing to do something that would be immoral in real life. This means: no criminal profession, no gay relationships, and no "woohoo-ing" except for married couples who are trying for a baby (and even on that last point I half feel like I'm being asked to produce a piece of soft porn). I realize that these restrictions aren't for everyone, in particular for folks who play the Sims as a way of weaving stories, but I find them necessary for my own spiritual health, because I find it too easy to get drawn into the alternate reality of the game. Sims Medieval is the first Sims game that has not allowed me to do this. So far (and I really didn't get that far into the game before I finally decided to give up on it and uninstall it), in order to advance a quest, I have been asked to: (1) give marriage advice to a gay couple, (2) steal pieces of people's souls, and (3) "woohoo" with someone. I'm sorry, but no. I resent being manipulated into violating my values, especially by a semi-mindless computer game. It's not cute, funny, or edgy: it's pointless, unnecessary, and unintelligent. I guess part of the reason that I'm taking the trouble to write this review, instead of just tossing the game and forgetting about it, is that Sims Medieval feels like such a wasted opportunity. The Middle Ages was such a rich, interesting period of history, and the game could have been made something that was intelligent, interesting, and educational. I wish that the game had gone roughly in the following direction: Use the same basic Sims 3 setup as a base, substituting medieval-era buildings, building materials, objects, clothing, etc. Add "religion" to the simology, but use real religions: Christian (either just Catholic, or Catholic, Eastern Orthodox, and maybe Cathar), Jewish, Moslem, various pagan. (I realize that the game developers were trying to avoid offending anyone, but real religions could have been used successfully by keeping a light touch and avoiding the more contentious aspects. And by also including traits like "religious" and "irreligious", they could have had some fun: eg, a religious Moslem would get a negative "buff" by neglecting to pray at the prescribed time, or an irreligious Christian would if someone dragged him to church.) The game could have drawn from the medieval Faerie literature by including fairy sims (real fairies, not Tinkerbell). Class characteristics (is the Sim a noble, a free townperson, a serf tied to the land?) and feudal relationships (is one Sim the liege lord of another?) could have been included. Craft guilds. Gypsies. Vikings. And so on. The original SimCity and some of the early spinoffs were successful because they were interesting, challenging, and educational: they gave a good feel for the challenges of managing a complicated ecosystem. The Middle Ages were a time when culture and civilization were developing in varied and interesting ways, and when people were tied to one another in many different kinds of relationships. Sims Medieval could have reflected this cultural richness, building on the existing Sims 3 model, and could have been a fascinating game. The developers chose not to go in this direction. It's too bad.

### ⭐⭐⭐⭐⭐ If you love all things Medieval
*by M***N on March 23, 2011*

Got this today along with the Prima guide for it, which I have to say, if you didn't get the guide for this game you really should. The guide is huge compared past Sims 2 and 3 games because there is SO much more depth to The Sims Medieval. I have only played for about 4 hours this afteroon and haven't even scratched the surface of the gameplay involved. This one, although it has incorporated many aspects of past Sims games, is very different in most ways. This is like Sims 3 World Adventures but on a grander scale with different gameplay mechanics. Which means the world involved for your sim to run around in is huge...huge! And you can run from one area, like your castle, to another area, such as the village, WITHOUT any loading screens. Its like S3...one seamless huge world. There is SO much to this game, in fact, writing a comprehensive review on it by one person without having to leave out a lot of details due to space constraints would be next to impossible. So I'm going to just list some stuff I've seen so far. 1. CAS - It has it but its very limited on how you can alter your sim. There is no makeup in this. It's all things medieval and apparently makeup didn't exist back then so they left it out in the game. Hair: There are many styles for both genders. Clothes: Limited in what is given but customizeable through color. Body: Limited on how you can alter its physical features. The clothing inevitably makes all sims look fat from the waist down so don't expect to have an anorexic looking sim. 2. Graphics - Nice but feels flat. This game requires great graphics capability, but although my computer does have that, the graphics, while the most tech-modern, still came across as lacking some substance. Your sim's kingdom is so large, that the camera view of some areas is more like a far-off bird's eye view of some areas, leaving you to have to look at a tiny pin-dot of a sim on the screen at times, especially when your sim visits the nearby village. It's a concession I can overlook considering how large the kingdom is and how much memory it would otherwise use had EA not created it that way. In most areas though, you can zoom in to see things close up. Some things could have been done better, such as the grass on the ground in the forest. I could see the straight edges, almost like large blocks, in the ground where the developers textured in the grass...more like a bad cut and paste job in some areas. A little distracting but ignorable. Some things have to be left up to the player's imagination as well, unlike WA. In WA your sim could enter tombs and such while exploring and you could see what was going on, control your sim inside the tomb, etc. Not so with Medieval. When you send your sim out to the forest and go hunting, your sim disappears into the trees on its quest for wild game. You have no control at that point until your sim is done, nor can you watch your sim do the actual hunting. Same with collecting resources in caves and such. Your sim disappears only to re-emerge a short while later after its task. A small activity box in the upper left corner of your screen indicates how far along your sim is into the activity, much like in Sims 2 when inside a downtown building. Physical graphics as far as sims facial details is a big change from Sims 3. In this, up close in CAS, sims look more lifelike and realistic than ever, in a flat sort of way I guess. However, once out of CAS and into the game, those wonderful new changes seem to disappear and get lost. They revert back to looking a lot more like the sims in Sims 3 during gameplay. I view my game on a 19" monitor, so its not like I was missing any details either. 3. Gameplay mechanics - There is a storyline, sort of, with many, many, MANY quests your sim is expected to pursue and complete every day in order to keep up with the storyline. The story begins with your sim starting out as a Monarch of his/her own kingdom and who must try to acquire as many loyal subjects as possible, rule the kingdom as he/she sees fit, and build the kingdom into a great one. The storyline will change depending on how you play the game, too, and what decisions you make. Options will pop up and you will have to choose which direction you want the game to take you. There are other lands/kingdoms your sim will have to deal with concerning trade and its up to you on whether or not you want to make neighboring kingdoms friends or foe, RPG style. Your sim will be able to set sail on a large ship to islands to explore, etc, once maps are acquired and the quests lead you there. Maps can be bought in the village for HEFTY price. Some of what you saw in WA comes into play here. Your sim will have to discover items and stuff in the environment while exploring. For example: To find wildflowers your sim has to look in bushes and stuff on the ground, much the same way excavating happened in WA. In fact, your sim's body movements while under the 'discover' command are exactly the same as what they were in WA. These things are worth money for your sim so try to find as much as possible and sell a lot of it at the nearby village. Some items are necessary for potions later in the game. Dueling between sims, sometimes to the death, with the use of weapons, again RPG style, is expected in Medieval. Weapons upgrades can be purchased in the town village and its up to you to get your sim experienced in the handling and use of those weapons so that they can win whatever duel or battle they are in. Body armor, along with upgrades, is helpful and available for your sim to wear also. There are witches and wizards in this game although I have yet to get far enough into the game to encounter any. I'm interested to see how that is going to play out. Religion comes into play in Medieval as well. I was really surprised on that since EA, in the past, has done everything they could to avoid the entire topic of religion, but here, although these are 'fantasy' religions, they are still religions nonetheless. I personally think it adds realism to the game and am delighted its included. Build Mode - Non-existent as you know it from past S1,2, & 3 games. This time its more RPG style. Acquire enough wood and stone materials, deliver them to the Master Builder, tell him what type of building you want, and it magically appears RPG style. You can't actually manually build your own buildings. Each building also requires a Hero to run it. You can either place a random, computer generated Hero or go into CAS and create your own. You can, however, decorate the existing buildings to your hearts content provided your sim has enough cash to do it. Furnishings, wallpaper, etc are readily available to buy and add to your castle. Other things - Cooking: It's done the ancient way, in a huge stone kitchen fireplace with a big cast iron pot over the fire. You start out making 'Gruel' and go from there as you gain experience and ingredients. There are no modern appliances, so when your sim is finished eating (with his/her hands...utensils didn't exist in Medieval times) the bowl automatically disappears. No dishwashing. Bathrooms: No more mandatory pottying. The game did away with the requirement although your sim can take a bath and can use the pee pot if you want them to. The toilet is a small pot on the floor, which both female and male sims stand up to pee in. THAT was funny to see the first time. The ONLY things that are mandatory for you to look after in the care of your sim is food and rest this time. They are the only green bars available that can be filled or depleted. Throneroom: You have a throne in which you can sit and 'Hold Court'. In this throneroom are also a desk to write necessary papers on, a Roundtable (actually hexagon shaped) where your sim can do several things (prepare edicts, practice military strategies, etc), a bookcase, a card table, and a few other things. Outside of the throneroom is a 'mailbox' complete with a pidgeon carrier to deliver the mail. There are no phones at all so if you want to invite friends over you have to send a note via pidgeon carrier. The docks: It's where your ship sits at port, ready for your sim to set sail. The forest: It's where your sim goes to hunt for food and resources. The village: A place to buy and sell things. I won't mention any of the other big places for fear of spoiling the fun of a reader's exploration of their kingdom and its surrounding world. In this, how you rule your kingdom is entirely up to you. You can rule it with an iron fist and throw everyone you see into the stockades and throw stuff like tomatos and eggs in their faces, or you can be more of a kinder, gentler type ruler who prefers making friends instead of enemies. There are monsters in this game too. I don't know much about them yet but I saw one come out of a small pond in the forest area. It was big, ugly, and scary looking. Not sure if my sim is eventually supposed to kill it or befriend it or not. I'll have to check my Prima guide on that. Relationships: They exist. You can meet, fall in love, all that good stuff if you want to. Bugs, glitches, and crashes - No crashes (Halleluyah!), no bugs so far, but there is at least one glitch. During a duel on sloping ground, I defeated my foe and when she went down on her back she disappeared into the ground. All I could see of her was her toes and part of her sword sticking out. The rest of her vanished until she eventually recovered and got up and walked away. It didn't effect gameplay at all, it just a querk. Other than that, I have yet to see anything else out of the ordinary. IMPORTANT: Should you buy this, make sure you have PLENTY of time to play it the first time around, because it will automatically start you out in Tutorial Mode and you CANNOT 'Save' the game while in Tutorial Mode! You have to play all the way through Level 1 before you are given the 'Save' ability, so if you stop midway through Level 1 you'll lose everything you just did. I found that annoying because it took me 3 hours to get through Level 1 and I had to leave halfway through to go do some things and ended up having to leave the game running on my laptop until I got back, which caused my laptop to get really hot. Overall a GREAT Sims game. Its new, different, refreshing, and engagingly fun. It's difficult to get bored with this one because you are constantly completing new quests at your own pace as your kingdom evolves into the greatest kingdom in the land. Some concessions apparently had to be made here and there, probably for memory reasons, in the game compared to what we are used to but still, overall I think EA did a pretty dang good job on this one. What it lacks in latitude it makes up for in depth. If you love ALL things Medieval, this is for you. And if you like an RPG style game without the stress or major violence of some of the more mature RPGs on the market, then this is also for you. This is like a kids version RPG. It's more casual, more user friendly, way less violent, and I think more fun. Well worth it! But I have to mention again, get the Prima Guide for this one!! It will help you immensley! Reviewers, feel free to jump in here and fill in any of the gaps my review left. It's going to take all of us to cover this one this time! :)

### ⭐⭐⭐ Not as fun as I had hoped
*by S***S on March 23, 2011*

Let me start by saying that I am a huge sims fan and have owned every single sims game. That said, I'm extremely disappointed in the game. Sims game + medieval + rpg should equal an amazing, awesome game. But, for me, instead of giving us the best of both worlds, they cut out the best parts of both worlds leaving a boring game. There's no aging. Babies appear in a crib then become children in a couple days and stay forever children sims 1 style. There's absolutely no build mode and there's not much room to rearrange anything. There's no wants, just a couple of responsibilities a day. The needs bars have been reduced to just hunger and energy. There are no visible skill bars. The houses give a 2D dollhouse view, you can't even really turn the camera to see different angles. With all of that, I still could have loved the game if the rpg part was more challenging, but it's really not. The quests are ridiculously easy, like a four year old could probably manage. You just click on the yellow button that tells you what to do, and your sim does it. Interesting things like hunting and cave exploring are in a rabbit hole that you can't see. Even Oregon Trail that I played as a child was more interesting in that at least you could actually do the hunting yourself. There's no level up then pick your reward type system. You level up but it just increases your chances at succeeding at things, like the physician's potions will become more advanced. In rpg games that I love, you're given a large list of things you can unlock with your level up points. You keep wanting to play because you want to earn ... X, whatever X is. So you play and play to try to unlock it. But this game really doesn't have anything like that. You can unlock other kingdom ambitions after playing your current kingdom all the way through, but I don't know that any of the other ambitions sound interesting to want to get anyway. There are a few side challenges to unlock watcher points which gives you more clothes, for example, but those aren't particularly hard either. What I keep finding is that there's no challenge in this game and I can't figure out anything for my sims to do. You start out with way too much money and too many things. You don't really need to earn anything. Normally in sims I push my sims to increase all their skills. I focus to keep them extra happy with achieving wants. I keep all their need bars high. But my sims are constantly happy with very little effort on my part. They have no wishes for me to fulfill. They accomplish their responsibilities in about 2 sim hours a day, and then I'm left with the whole rest of the day with really nothing for them to do. It is a little bit like the sims 2 stories games, but I found those much more fun. This, like those games, has a goal pop up that you need to accomplish before moving on. The types of goals are very similar. The easy of accomplishing them is about the same. However with the sims 2 stories I was able to challenge myself much harder than the actual game goals by making my sim get a job and get to level ten before reaching the end of the story, for example. I'm trying to think up more challenges for myself to make the game more interesting, but it's hard without skill bars or wants. I've still been playing the game quite a lot. I keep waiting for something challenging to happen. But after playing a week several hours a day, I still have not managed to fail at anything or even have a difficult time accomplishing anything. There really isn't even all that much to accomplish. I'm just ... bored. And as I play, I just keep thinking of the numerous things they could have done to make this game fun. People might like to know that for the most part the game base seems pretty similar to the Sims 3. Sims get two traits and one fatal flaw (similar to sims 3 traits system). You interact with other sims and your sim gets the "Gwen thinks your sim is being ..." message. You get moodlets similar to sims 3. However there are only two need bars--energy and hunger. Things like hygiene and socialization just lead to moodlets. Likes --You can name each hero anything you like --You can design each hero in CAS, so you do get to decide each sim's looks --You can pick a male or female for each role, doesn't matter --Same sex couples are allowed like previous sims games --There is a create a style option to make things the colors and patterns you want. --The stocks are amusing --Watching sims bow to your sim and getting to hold an audience in the throne room is fun --Fully medieval domestic objects. It's great to have several choices for authentic cooking methods, realistic bathing methods, etc. No more need for custom content to try to replicate the medieval time frame. --Traits and fatal flaw are cool --Sims can marry and have children Dislikes --My biggest complaint is that the game is almost 2D is places. The palace isn't laid out like a sims house. It has three rooms across the top from left to right and three on a floor beneath. Your sim goes out a door at the back of the house that leads to nothing and comes in one at the back of the house from nowhere to go between rooms instead of just taking a door between those rooms! There's no forward and back to the house, if that makes any sense. Also in quite a few places you can only pan left and right and up and down. You can't rotate the angle to see clearer. That isn't true everywhere, but it's true in some places and is annoying. --Children can't age. You have a baby, and then it becomes a child, and then that's it. It's like going back to sims 1. No multi-generation medieval kingdom here. Also children are not controllable! --There's no real build mode. You can change wall and floor colors and rearrange and buy furniture, but if you're a fan into building, this isn't the game for you. --You can only design the heroes. You can't design the peasants. You can't design a spouse for your hero unless you make that person another hero. --The opening movie is the most annoying thing I've ever seen. It has a long story in English. The pictures and animation are beyond lame. I'd really have liked to have seen a preview of things you can do with the game, but instead it's a silly intro story about you being the watcher. I really can't impress how annoying this is until you listen to it start up each time you start the game. --The general game icons are rather simple. I think they went for medieval looking pictures, but they just look too simplistic and out of place in a video game. Again, this is hard to describe. But in sims 2 and sims 3 the icons and borders and such things aren't even noticeable, they just fit and look right. Here they stand out as off and look odd and annoying. It's also really difficult to try to figure out what each symbol means, even with the Prima Guide. --There's an emphasis on religion in the game. The religions are made up, but all together it makes me feel a little uncomfortable. I don't really want to think about what religion my sims are. And mentions of my sims worshiping the watcher, aka me, makes me uncomfortable as well. Depending upon your religion, this may or may not bother you, but it's something I think people should know. --There's no sliders for skin tones, just a few preselect choices. --Trying to get decent camera angles is extremely difficult if not impossible. --You can't decide where buildings go. You can decide what buildings you want to build next, but they go in set places in the Kingdom.

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