---
product_id: 272347683
title: "Sonic Boom: Shattered Crystal"
brand: "sega"
price: "NT$1984"
currency: TWD
in_stock: true
reviews_count: 5
category: "Sega"
url: https://www.desertcart.tw/products/272347683-sonic-boom-shattered-crystal
store_origin: TW
region: Taiwan
---

# Enerbeam device for combat & traversal 4 playable characters Exploration-rich levels with secrets Sonic Boom: Shattered Crystal

**Brand:** sega
**Price:** NT$1984
**Availability:** ✅ In Stock

## Summary

> 🚀 Level up your adventure with Sonic Boom’s explosive team dynamics!

## Quick Answers

- **What is this?** Sonic Boom: Shattered Crystal by sega
- **How much does it cost?** NT$1984 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tw](https://www.desertcart.tw/products/272347683-sonic-boom-shattered-crystal)

## Best For

- sega enthusiasts

## Why This Product

- Trusted sega brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Master the Enerbeam:** Use this versatile tool to fight enemies, solve puzzles, and navigate dynamic foreground and background layers.
- • **Exclusive Nintendo 3DS Features:** Collect StreetPass items and unlock special content on Wii U via Wi-Fi, enhancing your cross-platform gaming experience.
- • **Engage in Diverse Gameplay Modes:** Experience not just story-driven platforming but also boss battles, rival races, and special challenge stages.
- • **Switch Between Four Unique Heroes:** Play as Sonic, Tails, Knuckles, or the new team member Sticks with her signature boomerang.
- • **Dive Into Exploration-Based Levels:** Unlock hidden secrets and expand stages with each character’s unique, upgradeable abilities for endless replayability.

## Overview

Sonic Boom: Shattered Crystal for Nintendo 3DS offers a rich platforming and puzzle experience featuring four playable characters, including the new team member Sticks. With the innovative Enerbeam device, exploration-focused levels packed with secrets, and diverse gameplay modes, this title delivers hours of engaging content. Exclusive 3DS features like StreetPass collectibles and cross-connectivity with Wii U add unique value for dedicated gamers.

## Description

Sonic Boom: Shattered Crystal is a standalone adventure that shares key characters, events and lore of the Sonic Boom universe with exclusive environments and characters, as well as an emphasis on platforming and puzzles. In addition to Sonic, Tails and Knuckles, gamers will also be able to take on the role of Sticks, the newest member of the team. She will play an integral role in the story after her best friend Amy gets kidnapped by the ancient villain Lyric.

Review: Game didn’t work - Very disappointed bought for Christmas present and didn’t work, he has a Nintendo 2ds. Would be interested if anyone else had a problem.
Review: Best Sonic game since Generations; don't let it pass you by! (also, play the eShop demo) - Fantastic game overall; if the "Sonic Boom" branding scares you, don't let it. This is one of the best Sonic outings in years. Sonic Boom is a GORGEOUS 2.5D entry in the series that pulls it's characters and settings from the Sonic Boom branch of the Sonic the Hedgehog franchise. That means it's a sidescroller like classic games, but with 3D graphics - think something like Donkey Kong Country Returns if you haven't heard of the term "2.5D" before. The title incorporates elements from a lot of quality sidescrollers - including world map screens similar to various Mario titles, team based gameplay with unique powers like in The Lost Vikings, expansive maps with hidden paths only accessible with specific skills a la Metroid - and meshes them all with quality Sonic gameplay. If you just play through the stages as fast as you can, you'll enjoy a Sonic game with great level designs that's a little less precise than the best games in the series, but has a focus on tricks & special moves to engage instead of asking for precision all the time. With the characters' new "electro whip" thingie, they can now swing from grapple points, and with their individual abilities, all the platforming becomes something special. You'll end up pulling off combos like run > jump > swing > air dash > slam down into a zip boost > grind > bounce pad > swing, etc. So the classic-ness of the gameplay, while a little less fast and a little less precise, is actually a lot more engaging and rewarding to play. The game does bring the speed though, it's just metered out a little better than in previous sidescrollers. The camera is also a lot better and more dynamic, with a nice amount of "lead space" (the distance between the front of your character and the edge of the screen) so you actually have enough time to see obstacles coming and AVOID them. Crazy! The game is a bit of an "adventure" in that you'll need to return to areas with new characters to gain access to different chunks of the levels and collect different doodads. Collecting doodads is important for a few reasons, namely you need them to access new levels (they're locked and require a certain number of emblems - obtained by finishing the stage, finishing it under a certain amount of time, collecting all the crystal shards in the level, etc. - to unlock), and you need blueprints to get Tails to build you upgrades. These upgrades apply to all characters, and include awesome things like destroying enemies by running through them, revealing item locations on the level map, or adding a "Ring Vaccuum" effect to your character so you can grab them by merely getting close to them, instead of having to get through them. A fully powered up character at the end of the game is a big improvement from one at the beginning, so the upgrades are important. Luckily going back into the levels with new characters and using their abilities are really fun. Tails lets you use fans in the level since he can glide, and he also has a toy submarine that lets you access a mini-game to get things too. Knuckles and bust through certain materials and tunnel underground, and Sticks has a boomerang that you can control around in the air - very useful for anything really, but specifically for hitting switches and turning off traps. Our main man Sonic however can air dash, which gives him the ability to reach out of the way areas ("L shaped" moves; air dashing straight up and right, for instance) and bust through blue blocks. You'll see all these "hooks" while making your way through levels, so you're going to WANT to explore further. And with Tails' upgrades, you won't be wandering around aimlessly - you'll see the items on your level map, know where you need to go, and just have to find the way to get there and pick the character who can do it. The levels are really well designed in general, and - like I said before - gorgeous. This is one game where you'll want to crank the 3D up from time to time, because the depth in the game is really nice. There's a great mix of foreground, mid and background objects and the camera's dynamic; the 3D really makes it look like a diorama with it's mix of depth. All the models & textures look great too - this is one of the nicest looking games on 3DS for sure. It all moves at a smooth clip too. All the worlds are very distinct in aesthetic and feel from one another too. All the levels are built to accommodate both speeding through, with a default "middle track" and exploration, with additional "upper and lower tracks", to every level. So you'll end up exploring above, below and all over your main track on subsequent playthroughs, but it's always off to the side the speedier stuff - it never gets in the way. They're really good level designs that they function so well just racing through or slowing down and taking your time. Sonic Shattered Crystal is super enjoyable once you come to terms with it's little oddities. Namely how progression works (gotta get those emblems!) and the less-precise-than-other-Sonic-sidescrollers controls (well, that's not true. It's better than Sonic 4 Part 1 and the Sonic Rivals games). It's gorgeous, the elements it adds to Sonic gameplay are fresh and welcome, the way it handles team based skills works beautifully, there's loads of content here, and it's just a blast to play. Highly recommended - but you don't even need to take my word for it. There's a demo for Sonic Boom on the 3DS eShop - just give it a play. This game is rad and deserves a purchase if you enjoy quality sidescrollers and Sonic games. Also, be on the lookout for it's sequel coming up this year: Sonic Boom Fire & Ice. It's from the same developers and looks to be as good as this one while adding in more to the formula. Fun fact; the developers of this are Sanzaru Games. They're also the studio that makes Sly Cooper for Sony now (Sly Cooper: Thieves in Time for PS3/Vita is freakin' fantastic as well, I should point out). Sony only deals in quality platformers - just look at Jak & Daxter, Ratchet & Clank or Ape Escape - so when Sega gets the makers of Sly Cooper to make a Sonic game, you would figure it would be good, right? Well it is. It's an absolute - baffling - shame that so many outlets refused to cover this and instead focus on the disaster of the console game.

## Features

- Sticks Joins The Team - Switch between four unique characters, including a new member of the team Sticks with her new boomerang
- Enerbeam - Multi-purposed device used to fight enemies, traverse the environment and slingshot between the foreground and background areas
- Exploration-Based Environments - Levels are packed full of secrets, and will open up further for more exploration and replayability as you progress each character's unique and upgradable moves
- Stage Variety - Not just a story mode, but boss battles, rival races, special stages and more
- Nintendo 3DS Features - StreetPass collectibles mini-game and PLUS: Unique collectibles featured in the Nintendo 3DS version will unlock special content on the Wii U version via Wi-Fi connectivity.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00KX766ZS |
| Are Batteries Included | No |
| Computer platform | Nintendo 3DS |
| Customer Reviews | 3.9 3.9 out of 5 stars (408) |
| Date First Available | 11 June 2014 |
| Global Trade Identification Number | 00010086611144 |
| Item Weight | 59 g |
| Item model number | 61114 |
| Manufacturer | Sega |
| Product Dimensions | 1.3 x 12.34 x 13.56 cm; 58.97 g |
| Publication date | 11 November 2014 |
| UPC | 010086611144 |

## Product Details

- **Brand:** SEGA
- **Format:** Nintendo
- **Genre:** action-game-genre
- **Hardware platform:** nintendo_3ds
- **Operating system:** nintendo_3ds

## Images

![Sonic Boom: Shattered Crystal - Image 1](https://m.media-amazon.com/images/I/91AdGuq7PHL.jpg)

## Customer Reviews

### ⭐ Game didn’t work
*by J***E on 7 January 2020*

Very disappointed bought for Christmas present and didn’t work, he has a Nintendo 2ds. Would be interested if anyone else had a problem.

### ⭐⭐⭐⭐⭐ Best Sonic game since Generations; don't let it pass you by! (also, play the eShop demo)
*by V***Z on 31 August 2015*

Fantastic game overall; if the "Sonic Boom" branding scares you, don't let it. This is one of the best Sonic outings in years. Sonic Boom is a GORGEOUS 2.5D entry in the series that pulls it's characters and settings from the Sonic Boom branch of the Sonic the Hedgehog franchise. That means it's a sidescroller like classic games, but with 3D graphics - think something like Donkey Kong Country Returns if you haven't heard of the term "2.5D" before. The title incorporates elements from a lot of quality sidescrollers - including world map screens similar to various Mario titles, team based gameplay with unique powers like in The Lost Vikings, expansive maps with hidden paths only accessible with specific skills a la Metroid - and meshes them all with quality Sonic gameplay. If you just play through the stages as fast as you can, you'll enjoy a Sonic game with great level designs that's a little less precise than the best games in the series, but has a focus on tricks & special moves to engage instead of asking for precision all the time. With the characters' new "electro whip" thingie, they can now swing from grapple points, and with their individual abilities, all the platforming becomes something special. You'll end up pulling off combos like run > jump > swing > air dash > slam down into a zip boost > grind > bounce pad > swing, etc. So the classic-ness of the gameplay, while a little less fast and a little less precise, is actually a lot more engaging and rewarding to play. The game does bring the speed though, it's just metered out a little better than in previous sidescrollers. The camera is also a lot better and more dynamic, with a nice amount of "lead space" (the distance between the front of your character and the edge of the screen) so you actually have enough time to see obstacles coming and AVOID them. Crazy! The game is a bit of an "adventure" in that you'll need to return to areas with new characters to gain access to different chunks of the levels and collect different doodads. Collecting doodads is important for a few reasons, namely you need them to access new levels (they're locked and require a certain number of emblems - obtained by finishing the stage, finishing it under a certain amount of time, collecting all the crystal shards in the level, etc. - to unlock), and you need blueprints to get Tails to build you upgrades. These upgrades apply to all characters, and include awesome things like destroying enemies by running through them, revealing item locations on the level map, or adding a "Ring Vaccuum" effect to your character so you can grab them by merely getting close to them, instead of having to get through them. A fully powered up character at the end of the game is a big improvement from one at the beginning, so the upgrades are important. Luckily going back into the levels with new characters and using their abilities are really fun. Tails lets you use fans in the level since he can glide, and he also has a toy submarine that lets you access a mini-game to get things too. Knuckles and bust through certain materials and tunnel underground, and Sticks has a boomerang that you can control around in the air - very useful for anything really, but specifically for hitting switches and turning off traps. Our main man Sonic however can air dash, which gives him the ability to reach out of the way areas ("L shaped" moves; air dashing straight up and right, for instance) and bust through blue blocks. You'll see all these "hooks" while making your way through levels, so you're going to WANT to explore further. And with Tails' upgrades, you won't be wandering around aimlessly - you'll see the items on your level map, know where you need to go, and just have to find the way to get there and pick the character who can do it. The levels are really well designed in general, and - like I said before - gorgeous. This is one game where you'll want to crank the 3D up from time to time, because the depth in the game is really nice. There's a great mix of foreground, mid and background objects and the camera's dynamic; the 3D really makes it look like a diorama with it's mix of depth. All the models & textures look great too - this is one of the nicest looking games on 3DS for sure. It all moves at a smooth clip too. All the worlds are very distinct in aesthetic and feel from one another too. All the levels are built to accommodate both speeding through, with a default "middle track" and exploration, with additional "upper and lower tracks", to every level. So you'll end up exploring above, below and all over your main track on subsequent playthroughs, but it's always off to the side the speedier stuff - it never gets in the way. They're really good level designs that they function so well just racing through or slowing down and taking your time. Sonic Shattered Crystal is super enjoyable once you come to terms with it's little oddities. Namely how progression works (gotta get those emblems!) and the less-precise-than-other-Sonic-sidescrollers controls (well, that's not true. It's better than Sonic 4 Part 1 and the Sonic Rivals games). It's gorgeous, the elements it adds to Sonic gameplay are fresh and welcome, the way it handles team based skills works beautifully, there's loads of content here, and it's just a blast to play. Highly recommended - but you don't even need to take my word for it. There's a demo for Sonic Boom on the 3DS eShop - just give it a play. This game is rad and deserves a purchase if you enjoy quality sidescrollers and Sonic games. Also, be on the lookout for it's sequel coming up this year: Sonic Boom Fire & Ice. It's from the same developers and looks to be as good as this one while adding in more to the formula. Fun fact; the developers of this are Sanzaru Games. They're also the studio that makes Sly Cooper for Sony now (Sly Cooper: Thieves in Time for PS3/Vita is freakin' fantastic as well, I should point out). Sony only deals in quality platformers - just look at Jak & Daxter, Ratchet & Clank or Ape Escape - so when Sega gets the makers of Sly Cooper to make a Sonic game, you would figure it would be good, right? Well it is. It's an absolute - baffling - shame that so many outlets refused to cover this and instead focus on the disaster of the console game.

### ⭐⭐⭐⭐⭐ Tres bon vendeur 👌
*by M***A on 20 November 2019*

Arrivé dans les temps fonctionne tres bien :)

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---

*Product available on Desertcart Taiwan*
*Store origin: TW*
*Last updated: 2026-10-30*