---
product_id: 32644068
title: "The Walking Dead Season 6"
brand: "andrew lincolnnorman reedus"
price: "NT$1400"
currency: TWD
in_stock: true
reviews_count: 10
url: https://www.desertcart.tw/products/32644068-the-walking-dead-season-6
store_origin: TW
region: Taiwan
---

# The Walking Dead Season 6

**Brand:** andrew lincolnnorman reedus
**Price:** NT$1400
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** The Walking Dead Season 6 by andrew lincolnnorman reedus
- **How much does it cost?** NT$1400 with free shipping
- **Is it available?** Yes, in stock and ready to ship
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## Description

The Walking Dead Season 6

## Images

![The Walking Dead Season 6 - Image 1](https://m.media-amazon.com/images/I/61lM+FJewOL.jpg)

## Customer Reviews

### ⭐⭐⭐ 







  
  
    Tactical Review Rating. Otherwise it's obviously a 4-5 star program
  

*by N***L on Reviewed in the United States on November 10, 2015*

I'm reviewing the last episode of season 6 "Trouble is inside and outside the gate," playing off of the episode that saw the Ws get into the compound, just before this episode. I'm writing this review because we think that any humans in this position would be discussing ways to prevent further attacks and breakthroughs in the perimeter, and put on hold love stories and emotional problems. It's human nature to go into survival mode until the threat is dealt with. It is not human nature to want to have sex or discuss long term human relations when you think your life in danger. I know some of you will disagree with that, but it is true. There is plenty of time to have those interaction in this series, but not right on top of the after math of murderous criminals breaking easily through their perimeter and murdering them. That's a little hard to swallow.It's interesting from a tactical point of view, and my friend and I both had this same problem with the entire series. We both have military background, and we understand the imperative nature of secure perimeters and tactically advantageous positioning. We were trained that way. This is a good episode to critique in that there is a bonified military person in their ranks, Abraham, but we don't even see him advising Rick on perimeter defenses. Let me tell you something. ANY military person trained in tactical defense will immediately be looking for perimeter defense possibilities upon this type of activity--you know, the zombies, bad people, etc. It's drilled into us. Yet, nothing so far. (One exception is that Rick did bring up the supports for the wall being a possible way into the compound.)That said, tactical strategy is mostly common sense, except for the physics of trajectory flight. And then, a basic understanding of that can be gotten from simple experience suffices. For instance, if you have high ground, your projectiles have a greater distance than you opponents--you're firing downhill, while they must fire uphill. In a close situation, that isn't going to matter. But when using arrows or hand held projectiles, it means the difference between winning and losing. Think of it as dropping rocks down a mine shaft onto your enemy while he or she must throw them up to hit you. It is the exact same principle.That's just one example of tactically advantageous positioning, but like I was saying, it becomes fairly common sensical if you are in such a situation where you experience it first hand.So with that said, enter TWD.So Rick is pretty good at understanding tactically advantageous positioning, and perhaps they will have a discussion on how to "harden" their position in the next episode. Perhaps they will not because we have seen the characters make huge tactical mistakes, commonsensical things you would not think people in their situation would make over and over again. Let's start and end with their current situation.First, the fence was built wrong, and any architect would know that. The force is coming from outside, therefore you put the supports on the INSIDE. Can anyone see that? It's one of those common sense types things where force coming from one direction is met with resistance front the opposite. Think of it as if someone is pushing you backwards. You automatically extend one of your legs out and to your back, opposite side of where the force is coming. The same principle applies to any support.  Like I said, any architect would understand that. Pretty hard to understand how the writers could have an architect build something like that.Rick noticed that in some degree. When he first got there, he said, which is also correct, that anyone wanting to get inside could simply climb the outside supports and jump the wall. For any one constructing a base, that would have been a top priority to fix, before any other construction was performed. But, they failed to do it and sure enough, they came over the top.I would also like to say that a properly hardened position will require  three times the number of people to overcome it. That means if you are in a fortified position, say a castle, and it has been built properly, it will take your opponents three times the resources to defeat you, all things being equal. That means three times the personnel, three times the ammo, etc. So let's move on.So now from the last episode we saw that there was a great concern by Carol that the Ws  would find the armory and use the guns on the towns good people. This concern is CORRECT! You NEVER want to leave ordinance lying around for others to use on you. Thus, priority number two, after the fence or at the same time, would be to build a secure armory for the ordinance and firearms. Yet, they haven't even discussed that yet. Currently, the ordinance is behind a household door and nothing else. Next.The fence is good, and it might even stop a large tractor trailer from going through it. However, the entrance is weak and will not stop a large vehicle from plowing through. This is known by the residence because they discuss it referring to the character who shot out the driver and caused the truck to hit a stronger place in the fence. The solution is to use, for instance, seatrains or large tractor trailers (turned on their sides) to make a corridor heading up the entrance, one that requires at least two switch back turns, in order to slow any hostile from getting any speed.Perimeter defense. The fence simply needs reinforcement from large vehicle attacks. We already know the people of the town are resourceful and have access to heavy equipment. It would be quite easy to round up the necessary trailers and or seatrains and put those around the outside of the fence. You would want to leave enough space between each trailer for personnel to move though, but only at strategic locations. Those are called "kill areas." They call them kill areas because they represent the place where it is easiest to get through the first perimeter. Of course, you would have your gunners already zeroed in on those locations, and when they come through, they are an easy target. You make it as hard as your situation allows for them to go right through the hardest aspect of the perimeter. Sure, they can hook up to the trailers and try to tow them off, but that takes lots of time and they are getting shot at the entire time. And that's what you are buying in a situation like this. It's a war of attrition. If you make to hard enough, your opponents will stop. You can also use heavy equipment to build up a dirt berm around the fence, making sure it is no too high, depending on how high the fence is. That was you can still fire down past the burn from the fence onto the enemy, making sure your berm gives them no cover at all. A six foot berm with a high angle of attack will stop just about any non tracked vehicle, until the attackers can dig out of it.  Again, as one builds these things, it becomes common sense about how to build them. You can also use sandbags about two feet from the fence, 4' high, 4' deep which absorb any impact, saving the fence.Clear all vegetation, including trees, around the entire town for at least 100 yards. That makes it necessary for attackers to be in the open for 100 yards before they reach your perimeter. Easy kills.Last, when constructing any position, you want a fall back area, which will also be fortified. It's also where your first line of tactical planning takes place, the field planners that plan how to defeat the attackers. And, you want a last fall back position where your higher ranking planners are, they can be outfitting in a tower with binoculars, in this show's instance, for spotting enemy movement, and then relayed to the other tactical position planners.So in summary, the people in Rick's group should well know that priority one is:(1) Front entry reinforcement.(2) Wall reinforcement with kill pathways.(3) Moving wall support beams to the INSIDE (geeze, really writers?).(4) Hardened fall back positions inside of the wall.(5) Hardened armory with very limited access (inside of a seatrain which has been barricaded from all but one entry point, with multiple pathway obstructions (locked steel doors, gunmen, check points).(6) Having a treeless open area at least 100 yards all around the perimeter. That way any attackers must move over 100 years of open area.I think most humans in this particular situation would be screaming about how to harden their position. That's because it is human instinct to go into survival mode, and part of that is reinforcing your position. This lack of planning has us cringing when we fail to see any of it. It's just not realistic with a law enforcement person and a military person in Ricks group.

### ⭐⭐⭐⭐⭐ 







  
  
    great seller!
  

*by A***X on Reviewed in the United States on March 12, 2023*

I was super happy and pleasently suprised when I received this.  Thank you!

### ⭐⭐⭐⭐⭐ 







  
  
    My favorite show!
  

*by T***T on Reviewed in the United States on February 25, 2023*

Fast shipping. Perfect condition. You can't go wrong with the walking dead 🤪

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*Product available on Desertcart Taiwan*
*Store origin: TW*
*Last updated: 2026-05-23*