---
product_id: 73468991
title: "Star Wars X-Wing 2nd Edition Miniatures Game First Order CONVERSION KIT - Upgrade Your Squad! Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games"
brand: "atomic mass games"
price: "NT$3068"
currency: TWD
in_stock: true
reviews_count: 13
url: https://www.desertcart.tw/products/73468991-star-wars-x-wing-2nd-edition-miniatures-game-first-order
store_origin: TW
region: Taiwan
---

# 51 ship cards & 25 ship tokens for tactical depth 105 upgrade cards for endless customization 30-45 min playtime for quick, strategic battles Star Wars X-Wing 2nd Edition Miniatures Game First Order CONVERSION KIT - Upgrade Your Squad! Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games

**Brand:** atomic mass games
**Price:** NT$3068
**Availability:** ✅ In Stock

## Summary

> 🚀 Command the galaxy’s future—upgrade your First Order squad and never miss a strategic beat!

## Quick Answers

- **What is this?** Star Wars X-Wing 2nd Edition Miniatures Game First Order CONVERSION KIT - Upgrade Your Squad! Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games by atomic mass games
- **How much does it cost?** NT$3068 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tw](https://www.desertcart.tw/products/73468991-star-wars-x-wing-2nd-edition-miniatures-game-first-order)

## Best For

- atomic mass games enthusiasts

## Why This Product

- Trusted atomic mass games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **First Order Power Boost:** Upgrade your squad with iconic First Order starfighters and pilots like Kylo Ren for ultimate dominance.
- • **Strategic Variety Unlocked:** Access over 100 upgrade cards and new pilots to craft unique, game-changing strategies every match.
- • **Fast-Paced Galactic Showdowns:** Engage in thrilling 30-45 minute battles perfect for busy pros craving quick yet deep gameplay.
- • **Collector’s Tactical Arsenal:** Includes 25 ship tokens, 51 ship cards, and all essential components to elevate your First Order fleet instantly.
- • **Seamless 1.0 to 2.0 Transition:** Convert your classic ships with new cards, tokens, and maneuver dials to stay ahead in the evolving X-Wing meta.

## Overview

The Star Wars X-Wing 2nd Edition First Order Conversion Kit by Atomic Mass Games transforms your 1st Edition ships into fully playable 2nd Edition assets. Featuring 25 ship tokens, 51 ship cards, 105 upgrade cards, and new maneuver dials, this kit empowers players aged 14+ to engage in fast, strategic 2-player battles lasting 30-45 minutes. Perfect for both newcomers and veterans, it offers a cost-effective way to future-proof your fleet with iconic pilots and refined Imperial designs.

## Description

Strike out across the galaxy and sweep away the last remnants of the Republic with the first order conversion kit for X-Wing second edition! This kit contains everything you need to strike fear into the heart of the resistance and take your Squad into the future of X-Wing, including a wide variety of new ship cards and tokens, more than one-hundred upgrade cards, and new maneuver dials for all of your first order ships.

Review: Good for new players - I wanted to write this review really to serve as a counterpoint for the other review that is, understandably, negative. If you are converting your collection from 1.0 to 2.0, this kit comes short in several ways that the other reviewer outlined excellently. Although you get 2 maneuver dials for most ships (3 for the A-Wings and Z-95's), you only get one set of pilot bases which leads to problems where you can't fly two pilots because they share the same base. This really sucks. Also, the fact that FFG didn't include any extra shields in the conversion kit is mind boggling especially for the Rebels where almost every single one of their ships has shields. With that in mind, why am I giving this a 5 star rating? Here are my reasons: For a new player such as myself, buying a conversion kit is simply the best way to get into the game. 1.0 ships, at the time of writing, are almost universally discounted 25-50% whether here on desertcart, at your neighborhood game store, or even people just selling their collections for cheap online or locally. Compare this to the steep $20 msrp for new 2.0 ships, and after just a few ships, you are already saving money with the conversion kit. Also, the variety present in the kits is fantastic compared to the measly 3 ships per faction currently re/released for 2.0. Even if FFG eventually re releases every 1.0 ship, it'll likely take them years since they are currently planning on supporting 7 total factions, 2 of which will be completely brand new when the Clone Wars era factions release next year, compared to the 3 from 1.0. Upgrade cards. So many upgrade cards. If you get a conversion kit, you will be set for upgrade cards for a faction forever. Also if you are new to the game or even if you played 1.0 but didn't have a complete Rebels collection, you will still get access to every crew member from every ship ever released for the Rebel Alliance in 1.0. Never owned the Ghost but still want to use Zeb's ability in the Millennium Falcon? Well you've got it. It's nice knowing that you can equip your ships with whatever upgrades you want to on the squad builder app and that'll have the cards to do it and then some. There are my reasons, again coming from someone new to X-Wing, as to why the Rebel Alliance conversion kit is a good buy. I can't speak from the point of view of someone migrating their collection from 1.0 but then again I don't have to. Hopefully this review was helpful to those considering picking up the conversion kit or at the very least provided a different perspective.
Review: Awesome Kit at a reasonable price. - I got into X-Wing, after purchasing a 2nd Edition Starter Set a few months ago. After playing a few games, I bought an additional Starter Set, two 2nd Edition T-65 X-Wings expansions, a Phoenix Squadron Pack, along with 2nd Edition Empire TIE Fighters, TIE Interceptors, a TIE Defender and a TIE Advanced. To expand my 2nd Edition Rebel Squadron, I bought quite a few new, 1st Edition Rebel Alliance ships and two Most Wanted Sets (to repaint as neutral Y-Wing & Z-95 ships and deployed as either Rebel or Scum, having also purchased a Scum and Villainy Conversion Kit for $21). The cheap costs were irresistible for the 1st Edition ships and of course, the Rebel Alliance Conversion Kit. The Kit is able to convert two of every small to large, 1st Edition Rebel Ship, including three A-Wings, four Z-95’s and two TIE Fighters, along with pilot and upgrade cards and tokens. I even purchased a 1st Edition TIE Fighter, to repaint and convert to Sabine’s TIE. It’s awesome and well worth it to me. Why do I think it was worth it? I bought two brand new 1st Edition YT-1300’s for $30($15ea.) and the Conversion Kit for $22. That’s $52 total, for two playable 2nd Edition YT-1300’s that would cost me $60-$80, if I bought them brand new “as” 2nd Edition ships (The 2nd Edition YT-1300 currently sell for $29ea-$39ea). Those two conversions more than paid for the cost of the Conversion Kit alone. It makes every ship converted after that, “cost free” and I’ve converted 11 ships in all. It’s just a matter of time, when I can use the remaining conversions,. I’d like to eventually get two ARC-170’s, two HWK’s, two K-Wings and two or three additional A-Wings, Obviously, you don’t need 2nd Edition ship and base cards or maneuver dials, for EVERY ship you have of a certain type. Just the ones you have deployed for a game. For example, if I had four 1st Edition YT-1300’s, I’ll more than likely not fly more than two at a time. So buying a second Rebel Alliance Conversion Kit to convert ALL four to 2nd Edition would be unnecessary and pointless. I just need two 2nd Edition cards and maneuver dials for whatever ship or two that’ll be in play. Same goes if I have multiple TIE Fighters, with multiple squadron paint schemes. Like four squadrons of 8. I don’t need 32, 2nd Edition ship and base cards with maneuver dials, I just need it for those ships I have in play, in any given game.

## Features

- FIRST ORDER UPGRADE: Elevate your squad with the might of the First Order with this Conversion Kit.
- REFINED IMPERIAL DESIGNS: First Order starfighters based on classic Imperial ships with modern refinements.
- NEW PILOTS AND UPGRADES: Access celebrated pilots like Major Stridan, "Backdraft," and Kylo Ren, along with over one hundred upgrade cards.
- FUTURE OF X-WING: Bring your First Edition ships into the future of X-Wing Second Edition with new ship cards and tokens.
- RECLAIM THE GLORY: Tools for your TIE/fo Fighter, Special Forces TIE, TIE Silencer, and Upsilon-class Shuttle to restore the Empire's glory.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07G8QZ9JD |
| Age Range Description | All |
| Best Sellers Rank | #318,521 in Toys & Games ( See Top 100 in Toys & Games ) #8,456 in Dedicated Deck Card Games |
| Brand Name | Atomic Mass Games |
| Color | Multicoloured |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.7 out of 5 stars 943 Reviews |
| Educational Objective | Develop strategic thinking and learn about the Star Wars universe |
| Estimated Playing Time | 45 Minutes |
| Global Trade Identification Number | 00841333106713 |
| Grenre | Wargame |
| Included Components | 25 ship tokens, 18 maneuver dials, 7 dial ID tokens, 51 ship cards, 105 upgrade cards, 2 condition cards, 5 turret arc indicators, 39 other tokens |
| Is Assembly Required | No |
| Item Dimensions | 11.15 x 8.8 x 0.04 inches |
| Item Type Name | board game |
| Item Weight | 740 Grams |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 360.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | SWZ18 |
| Material Type | Cardstock |
| Model Name | SWZ18 |
| Model Number | FFGSWZ18 |
| Number of Items | 1 |
| Number of Players | 2 |
| Operation Mode | Manual |
| Package Quantity | 1 |
| Power Source | unpowered |
| Product Style | First Order |
| Set Name | First Order Conversion Kit |
| Size | Conversion Kit |
| Sub Brand | Star Wars |
| Subject Character | Star Wars |
| Supported Battery Types | No batteries required |
| Theme | Star,Starfighters |
| UPC | 841333106713 |
| Unit Count | 1.0 Count |

## Images

![Star Wars X-Wing 2nd Edition Miniatures Game First Order CONVERSION KIT - Upgrade Your Squad! Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games - Image 1](https://m.media-amazon.com/images/I/61K6Ylbu3wS.jpg)
![Star Wars X-Wing 2nd Edition Miniatures Game First Order CONVERSION KIT - Upgrade Your Squad! Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games - Image 2](https://m.media-amazon.com/images/I/81splJV8q7L.jpg)
![Star Wars X-Wing 2nd Edition Miniatures Game First Order CONVERSION KIT - Upgrade Your Squad! Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games - Image 3](https://m.media-amazon.com/images/I/816bHdW8FVL.jpg)
![Star Wars X-Wing 2nd Edition Miniatures Game First Order CONVERSION KIT - Upgrade Your Squad! Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games - Image 4](https://m.media-amazon.com/images/I/81lpyh8YHuL.jpg)
![Star Wars X-Wing 2nd Edition Miniatures Game First Order CONVERSION KIT - Upgrade Your Squad! Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games - Image 5](https://m.media-amazon.com/images/I/81CGBDUgR1L.jpg)

## Available Options

This product comes in different **Size, Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Good for new players
*by L***N on October 14, 2018*

I wanted to write this review really to serve as a counterpoint for the other review that is, understandably, negative. If you are converting your collection from 1.0 to 2.0, this kit comes short in several ways that the other reviewer outlined excellently. Although you get 2 maneuver dials for most ships (3 for the A-Wings and Z-95's), you only get one set of pilot bases which leads to problems where you can't fly two pilots because they share the same base. This really sucks. Also, the fact that FFG didn't include any extra shields in the conversion kit is mind boggling especially for the Rebels where almost every single one of their ships has shields. With that in mind, why am I giving this a 5 star rating? Here are my reasons: For a new player such as myself, buying a conversion kit is simply the best way to get into the game. 1.0 ships, at the time of writing, are almost universally discounted 25-50% whether here on Amazon, at your neighborhood game store, or even people just selling their collections for cheap online or locally. Compare this to the steep $20 msrp for new 2.0 ships, and after just a few ships, you are already saving money with the conversion kit. Also, the variety present in the kits is fantastic compared to the measly 3 ships per faction currently re/released for 2.0. Even if FFG eventually re releases every 1.0 ship, it'll likely take them years since they are currently planning on supporting 7 total factions, 2 of which will be completely brand new when the Clone Wars era factions release next year, compared to the 3 from 1.0. Upgrade cards. So many upgrade cards. If you get a conversion kit, you will be set for upgrade cards for a faction forever. Also if you are new to the game or even if you played 1.0 but didn't have a complete Rebels collection, you will still get access to every crew member from every ship ever released for the Rebel Alliance in 1.0. Never owned the Ghost but still want to use Zeb's ability in the Millennium Falcon? Well you've got it. It's nice knowing that you can equip your ships with whatever upgrades you want to on the squad builder app and that'll have the cards to do it and then some. There are my reasons, again coming from someone new to X-Wing, as to why the Rebel Alliance conversion kit is a good buy. I can't speak from the point of view of someone migrating their collection from 1.0 but then again I don't have to. Hopefully this review was helpful to those considering picking up the conversion kit or at the very least provided a different perspective.

### ⭐⭐⭐⭐⭐ Awesome Kit at a reasonable price.
*by C***. on April 25, 2021*

I got into X-Wing, after purchasing a 2nd Edition Starter Set a few months ago. After playing a few games, I bought an additional Starter Set, two 2nd Edition T-65 X-Wings expansions, a Phoenix Squadron Pack, along with 2nd Edition Empire TIE Fighters, TIE Interceptors, a TIE Defender and a TIE Advanced. To expand my 2nd Edition Rebel Squadron, I bought quite a few new, 1st Edition Rebel Alliance ships and two Most Wanted Sets (to repaint as neutral Y-Wing & Z-95 ships and deployed as either Rebel or Scum, having also purchased a Scum and Villainy Conversion Kit for $21). The cheap costs were irresistible for the 1st Edition ships and of course, the Rebel Alliance Conversion Kit. The Kit is able to convert two of every small to large, 1st Edition Rebel Ship, including three A-Wings, four Z-95’s and two TIE Fighters, along with pilot and upgrade cards and tokens. I even purchased a 1st Edition TIE Fighter, to repaint and convert to Sabine’s TIE. It’s awesome and well worth it to me. Why do I think it was worth it? I bought two brand new 1st Edition YT-1300’s for $30($15ea.) and the Conversion Kit for $22. That’s $52 total, for two playable 2nd Edition YT-1300’s that would cost me $60-$80, if I bought them brand new “as” 2nd Edition ships (The 2nd Edition YT-1300 currently sell for $29ea-$39ea). Those two conversions more than paid for the cost of the Conversion Kit alone. It makes every ship converted after that, “cost free” and I’ve converted 11 ships in all. It’s just a matter of time, when I can use the remaining conversions,. I’d like to eventually get two ARC-170’s, two HWK’s, two K-Wings and two or three additional A-Wings, Obviously, you don’t need 2nd Edition ship and base cards or maneuver dials, for EVERY ship you have of a certain type. Just the ones you have deployed for a game. For example, if I had four 1st Edition YT-1300’s, I’ll more than likely not fly more than two at a time. So buying a second Rebel Alliance Conversion Kit to convert ALL four to 2nd Edition would be unnecessary and pointless. I just need two 2nd Edition cards and maneuver dials for whatever ship or two that’ll be in play. Same goes if I have multiple TIE Fighters, with multiple squadron paint schemes. Like four squadrons of 8. I don’t need 32, 2nd Edition ship and base cards with maneuver dials, I just need it for those ships I have in play, in any given game.

### ⭐⭐⭐⭐⭐ Durable and detailed
*by J***S on September 22, 2025*

Nice miniatures

## Frequently Bought Together

- Star Wars: X-Wing (2nd Ed.) - Conversion Kit - First Order
- Atomic Mass Games Star Wars X-Wing 2nd Edition Miniatures Game Battle of Yavin Battle Pack | Strategy Game for Adults and Teens | Ages 14+ | 2 Players | Average Playtime 45 Minutes | Made by

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*Product available on Desertcart Taiwan*
*Store origin: TW*
*Last updated: 2026-07-10*