🗡️ Unleash your inner hero in a world of adventure!
Wizards Of The Coast 355940000 offers an immersive cooperative board game experience based on the beloved Drizzt Do'Urden novels. With dynamic tile-based gameplay, players can embark on unique adventures, battling foes and collecting treasures. The game supports 1 to 5 players and includes a wealth of components, making it perfect for both casual and dedicated gamers.
CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
Item Weight | 3 Kilograms |
Number of Items | 1 |
Unit Count | 1 count |
Material Type | Paper |
Are Batteries Required | No |
Color | Multicolor |
Theme | Science Fiction |
S**Y
Fantastic alternative to traditional D&D
My Hubby and I have wanted to play D&D for a long time, but we live in a rural area and can’t find others to play with. For some reason we are intimidated by playing online, so we first bought the Castle Ravenloft and I quickly purchased this game.The miniatures are actually really good, especially considering there are 40 of them. The board pieces are sturdy with clear images.The instructions on this game are well done and there are plenty of adventures to get started with. I really like the fact that the games in this series can be combined for new adventures. This has quickly become our go-to game.
A**Z
Excelente y fácil introducción a D&D para los más pequeños de la casa
Lo compré con la intención de introducir a mi hijo de 7 años al mundo de D&D y aún que está recomendado para niños de 12+, mi hijo y yo hemos tenido tardes de juegos increíbles e inolvidables, hemos convivido como nunca antes y me espera todas las tardes a que regrese del trabajo para sentarse a jugar conmigo, en la escuela ha mejorado mucho su habilidades para sumar y restar así como la atención a sus maestros y mejoró mucho en la lectura, es el mas rápido de su clase.
C**R
Awesome!
Our first game played out very cinematically. Running back to save our archer from a giant troll. Then having to run to the other side of the cavern to save our halfling rouge from a swarm of monsters. My friend playing the halfling was constantly being brutalised and disheartened at being the weaker party member but saved the day and won the scenario in the end by sneaking past and taking the final treasure. Just like his character from the books! 10/10
A**N
One must try this board game without fail.
Had been waiting for this game so eagerly. Amazing board game. One must play try this without fail. Its for serious board gamers. Thank you.
M**R
Great for father-child bonding!
I won't attempt to review this game in total, or go over the rules, as this has been done effectively many times before. I wanted to review it, however, as an experience for playing with young children.Summary - 5/5I have 2 kids, one 4 one 6.5. This game is excellent for introducing children 6+ to gaming concepts, and enjoying some quality time together. I would not recommend it as a first game, but once your kids have some basic ideas of gameplay, its cooperative nature offers a perfect blend of progressively independent action and bonding.Theme and appeal - 5/5The theme and appeal of the game is obvious. By the age of 3 or 4 most children will have been bombarded with a variety of fantasy narratives, and enjoy them. Spooky dungeons. Scary dragons. Heroic knights. While some parents may be concerned at the idea of crawling through caves and killing monsters, my personal view is that this comes very naturally to kids these days, and is in fact quite empowering - see a monster, whammo! blast it with a magic wand.This game creates a very tactile upfront experience of the things they have seen on TV or in story books. The little miniatures are very appealing, both to my 3 (almost 4) year old girl, and to my 6.5 year old son.Is it kid proof - 3/5This game is sturdy and durable. You will, however, need to keep a close eye on all the bits, which can be easily lost if not kept in themed baggies, and without very clear 'putting away when used' rules.The miniatures can probably take some abuse, but also need some care as there are bits that could be snapped off. You will also need to be disciplined with the cards. When my son gets excited, he waves his arms and is sometimes tempted to squish them inside his hands.Assuming you play on the floor (which I do) you may also need to make clear no walking or rolling over the board rules...Can a 6/7 year old contribute meaningfully, and feel fulfilled? - 4/5Most certainly, but with guidance. Even a three year old can choose which corner of a new tile to explore, and count out spaces (although it helps if they have learned space counting in other games first). A 6/7 year old can choose which powers they want to use, although may need some tactical/strategic guidance.I found the game offered plenty to make my son feel very fulfilled playing the game. We died in our first adventure, but despite this setback he was delighted to recall some of his more heroic moments, and how if we had only done this or that we might just have made it.Can Dad enjoy it while playing with the kids? - 5/5Certainly he can. One way to view it is as solo plus, in which you still may have to make a majority of the strategic decisions - which (despite some complaints about the game being too easy) are not always simple - but you also get the pleasure in sharing the experience with others.You can also use the game to practice your story telling skills to a sometimes quite demanding audience!Is it educational? - 5/5OK, let's be clear up front that this is not going to enhance your child's understanding of world geography, or the way plants grow. It is fantasy.But first up, I consider fantasy to be an important part of human culture, and one of the shared experiences that bind society together.Beyond that, the game teaches social play. Teamwork. Tactical and strategic decision making. Logic. (If-then, if not-then something else). Basic AI. Planning. It encourages reading, and thinking about maths and probability. It teaches rule systems, and how to best use them to your advantage. What's not to love about this, especially in an era of electronic solitude?Is it easy to learn/teach? - 4/5Again, this puts a certain amount of onus on the parent. I highly doubt your 6.5 year old will be able to read and understand the rules without guidance.I made the mistake of trying a first game without understanding everything myself, and my poor son was stuck watching me sweat my way through the rules (as can be seen from another posting I made). It might be a good idea to do a solo run first.But once you get the basic concepts (how monsters move!), it comes quite easily. Yes, you do need to explain how the powers work. How the exploration works. How the monsters work. It is a lot to absorb at first.But if your kid is interested, they will pay attention, and it can be revealed progressively through gameplay.I am also amazed how much space a 6/7 year old has in his/her brain to absorb new rules... more than once I've opened an old card game and asked - hmm, how many do we deal to start? - only to have my son answer for me...Does it play out reasonably quickly? - 4/5I am assuming, with this score, that you know that you are in for a substantial game. i.e. This is not a ten minute frisson. The question is whether it can keep a kid's attention or not.In my first game, I found myself wishing it would take a little less time. Not a lot less, but right at the end - when it went past bedtime, and was starting to drag a little.That said, the denouement came roughly about the time I expected, and my son's attention was pretty gripped (allowing for a couple of short breaks). And there would be no harm in tweaking the game a bit... one or two fewer tiles, perhaps, before the final boss, could be one approach.Is it fun? - 5/5Yes! Its theme, fairly simple gameplay, and balance of achievement and challenge works well for kids. Everyone loves receiving a treasure. Everyone hates getting a nasty encounter.Great game. And given it is a system more than a game, with a lot of variety, I hope to be playing this for quite some time.
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