🕵️♂️ Dare to face your nightmares!
The Evil Within 2 is a psychological horror game that immerses players in a chilling narrative of redemption, where they must navigate horrifying environments, confront grotesque enemies, and make critical survival choices in a world filled with suspense and limited resources.
S**M
Better
Better
D**D
Jogo muito bom
Veio um dia antes em perfeito estado e condição. Recomendo o jogo, ele cumpre bem a sua proposta de ser um terror mais original e sua história é chamativa
E**A
Old school horror, new school freedom and choice
I have been playing Shinji Mikami’s games for over 20 years beginning with the OG Resident Evil on Ps1 in 1996. Although for this sequel to 2014’s “The Evil Within” he has handed over the directorial reigns to some of the young blood at his new-ish studio Tango Gameworks, the game still pulses with the familiar and frightening brand of horror he is known and loved for. It is quite telling that all these years and countless titles later he is still able to evolve the genre and take it to new heights, abandoning tropes and trimming fat where needed. Just as Resident Evil 4 left behind cinematic camera angles and tank controls, with Evil Within 2 we see no inventory management and most excitingly open world-esque levels complete with side quests and hidden collectibles. These levels offer a level of openess rarely seen in the genre and allow great freedom in deciding when and how you will approach encounters. When combined with the rpg-like skill system we have a truly flexible and dynamic horror experience.Monster kills and items found throughout the world will grant you green goo, The Evil Within 2’s version of Xp. For example, you can choose to put points into your stealth skills, enabling you to sneak up fast behind monsters to take them out one by one or bypassing them entirely; only electing to use your guns when things get out of hand. Maybe you’re more keen to go in guns blazing, in which case you can buff up your defenses and shooting skills, the latter of which will eventually grant the ability to slow down time for ultimate precision ala Max Payne or more recently Red Dead’s Dead Eye. Additionally, weapon parts enable you to upgrade your favorite weapons with increased damage, larger magazines etc. Some of these have branching paths and later upgrades become quite expensive. This, coupled with the finite resources available encourage tough yet meaningful choice that further enhance replay-ability.I genuinely had a great time exploring the wide open levels and killing the various monsters that populate the virtual world of Evil Within 2, which range from ordinary zombies to flame golems, banshees and creepy WW1 gas mask-flame thrower dudes. The atmosphere and monsters induce fear and tension, as does the limited ammunition which encourages you to use each and every weapon and resource available to you. Thankfully ammunition is craftable, with certain spare parts able to be used for multiple types. For example, gun powder is a component for any type of round, from shotgun shells to sniper rounds. This enables you to make more rounds for your preferred weapon even if you can’t find any in the world, with the fair caveat that more powerful rounds cost more resources.With all of my praise of the various gameplay systems and choice, there are a few small drawbacks to me. The big one is the story, which while not terrible, isn’t all that engaging. It’s an interesting idea with our protagonist Sebastian being forced to re-enter the virtual world from the first game in order to rescue his daughter from the uncaring corporation that built said virtual world and trapped her there mistakenly. It’s a little matrix-y, which in my mind is a plus. However, the whole thing is pretty run of the mill in its execution and it doesn’t really induce much emotion other than fear through gameplay and atmosphere. In addition, the linear spaces in between the open world ones just aren’t as compelling as the offer more limited opportunities to experiment. These are small detractments in the grand scheme of things, and don’t weigh down the game too much as a whole. Besides, this isn’t exactly a genre known for great narratives. Can I get a “Barry, where’s Barry?” Anyone?Most of the things The Evil Within 2 brought to the table were a great success, particularly the open world sections and the numerous progression systems in place. Here I think they were done better than in any other horror game I can think of. With Resident Evil 7 earlier in the year as well as recent independent horror franchises like Outlast and Amnesia, I think horror games are going through a bit of a renaissance compared to what we had in recent years. Better than that even, is the fact that these games are taking what worked in classic horror games like Resident Evil 2 and Silent Hill 2, and updating those formulas with more modern conventions and presentation: ie, you won’t see a key taking up the same inventory space as 30 grenade rounds! This is the best possible scenario and I am very grateful for it, as just a few years ago developers were mistakenly cranking out action titles full of shooting under these franchises, chasing the Call of Duty money and assuming that’s what the fan bases wanted. Those games are fine, but clearly there’s also a large audience like myself who is yearning for more traditional survivial horror experiences without the frustrations of the past. If that’s what you’re looking for, The Evil Within 2 delivers and does a damn good job.
O**H
Buen juego
Me gustó, lo recomiendo.
L**O
Excelente
Excelente juego
S**T
Bloody brilliant!
Amazing game. Graphics are beautiful. Intriguing story. Mentally engaging. Very different, in a good way!
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