













🚀 Elevate your reality with next-level clarity and comfort — don’t just play, live the game!
The HTC VIVE Pro 2 Virtual Reality System delivers industry-leading immersion with its stunning 5K resolution dual LCD displays, expansive 120° field of view, and ultra-smooth 120Hz refresh rate. Designed for professionals and serious gamers, it features ergonomic balance and customizable IPD adjustment for extended comfort. The package includes the headset, two Base Station 2.0 units, and two Controller 2.0 devices, making it a comprehensive upgrade for PC-based VR enthusiasts seeking top-tier visual fidelity and precision tracking.












| ASIN | B09FPCT3H8 |
| Batteries | 2 Lithium Ion batteries required. (included) |
| Best Sellers Rank | #3,410 in Video Games ( See Top 100 in Video Games ) #32 in PC-compatible Games |
| Customer Reviews | 3.7 3.7 out of 5 stars (519) |
| Date First Available | September 7, 2021 |
| Item Weight | 13 pounds |
| Item model number | VIVE Pro 2 |
| Manufacturer | HTC America |
| Product Dimensions | 20.9 x 13.6 x 7.3 inches; 13 Pounds |
| Release date | October 29, 2021 |
| Type of item | Video Game |
R**H
Upgrading to the Vive Pro 2 headset is not that difficult.
Upgrade from a Vive Pro to the Vive Pro 2. Worked with my Gen 1 controllers and trackers. The difference in quality is significant. I use my VR for DCS World VR. I recently upgraded my PC from an Intel i9 Gen 9 to an AMD Ryzen 9950, 128 GB RAM, and kept my ZOTA RTX 4090. I decided to make the upgrade to the Pro 2 because the original Vive Pro worked like a champ and need to stay with PC based VR. It was not a plug and play upgrade. The new VR set uses a Display port plug vice the HDMI from the older Vive Pro. I had to adjust for that. My RTX 4090 has 3 DPorts and one HDMI port. Then I had to uninstall all previously installed VR drivers and Steam VR. I installed the new Vive VR Manager bridges between the VR headset and the Steam VR app. Then I reinstalled SteamVR. I run three monitors when not in VR. When I started the Vive Manager it told me it was unable to support more then 2 monitors. So before I start the VR manager I have to go into the NVidia app and disable one of my monitors to run it. I would think that I have enough compute to manage it all but the Vive manager does not think so. My GPU and CPU are running at about 10% at any given time. I still don't understand that. Overall I am satisfied with the VR upgrade the Vive Pro 2 gave me.
R**K
Honestly Disappointed on Many Levels
I'm upgrading from a Oculus Rift S and settled on the HTC Vive Pro 2 (Pro 2) because it offered the highest resolution available and I very much wanted to eliminate the so called "screen door effect" that really deprived me of a fuller sense of immersion with the Rift S. While I must admit that the Pro 2 display is a huge step up in a million ways, I have some serious gripes that I think will see me returning the Pro 2 for something else. 1. All VR headsets have lenses that will have halos or rings, but these are much more noticeable on the Pro 2. If an in game beam of light or an especially bright scene is displayed, these rings create glares and halos and all sorts of visual anomalies. 2. Those same rings and halos are visible whenever my eyes drift from the lenses sweet spot. Much more so than was the case with the Rift S. 3. The supposedly adjustable IDP doesn't seem to improve or make worse the quality of the image displayed. I can swing from 60mm to 73mm and fail to see or feel a difference All of the above issues make me wonder if I just got a defective headset or something. Alas, my issues don't end here. 1. SteamVR crashes a lot. Like I mean a whole F******* lot. If a game doesn't crash at least twice while trying to load a game or every time you pull up the SteamVR overlay in game, it's a precious miracle right up there with the conception of Christ himself. Super frustrating and I'm not sure if this falls on Steam, HTC, or is just an inherent compatibility issue. I'm running a Ryzen 7 5800x at 4.9 Ghz, RTX 3080Ti, and 64GB of RAM, so I'm sure I've got the chutzpah to run things just fine on the PC side. 2. The Pro 2 controllers suck more than a black hole. No game can escape just how awful these things are. Just about every game wants you to have a joystick and at least A and B buttons. HTC decided to do away with these altogether which makes some games incredibly difficult and unintuitive to play. In some instances I have utter failed to find a way to work around some of the wonkiness. It also appears to me that many games are designed with the superior Valve Index controllers in mind. At this point I am questioning my sanity and wondering if I should plunk down another $300 on a set of Index controllers, but when you are already $1500 in the hole, what's another $300 right? Yeah naw... I think I'm going to cut my losses, return the Pro 2, and forget that I even wanted to upgrade as this point. It's going to take a lot of effort and money to get back to a point of playability and even then, I'm going to be dealing with lense issues that just are unfixable. Honestly, the issues I seem to be having are inherent to the design of the headset and lenses themselves.
W**S
Clear picture, with a fairly hot headset
You're paying for picture quality, and this headset has it in spades. There is still a minute bit of frensal rings if you look for them, but as long as you are looking straight and at the sweet spot, you don't notice them at all (which is the case most of the time). I do recommend getting the smaller, breathable sponge mats to replace the sweat soaking native ones. They'll increase your horizontal and vertical field of view, while adding a more sanitary option. The headset does get fairly warm in graphics demanding games. You'll want to mod it with a small fan for air circulation, or have some form of fan blowing on you (which oddly adds to the immersion feel). However, the visual trade off is completely worth it. If you have the extra money, get the Vive wireless connector with it, and 2 spare batteries. Should give you 6 hours of cable free fun.
1**7
All around better quality if you don't mind the cabling
A friend of mine has an Oculus Quest so that's unfortunately the only standard of comparison I have, but between the two, my friend and I regard the Vive as providing a higher framerate, less motion sickness, and a better ability to read print in VR. The only downside to the Vive is the cable, which does sometimes interfere in games that require a lot of looking around
R**B
Can't get over how much of an improvement in video, audio, and comfort quality this is over the original Vive. Amazing resolution, vibrant colour, high frame rate, no "screen door" effect. It takes a little bit to get used to some of the visual artefacts ("god rays" on text, e.g.) but in games I've never seen VR look this great.
A**D
The sensor stop working in less than 6 moths !!!
M**L
1 - When I placed order I receive email from seller saying Amazon discription of item was not correct blah blah blah. The language was unprofessional and full of errors. 2 - Product did not arrrive on time 3 - To install, you require Steam which is terrible when logging on a new computer (using laptop to istall software instead of gaming computer) and spent over an hour with passwords, clicking on images that made no sense and steam has terrible customer service. 4 - So far, this whole experience has been negative
C**F
Purchased vivepro2 for Xmas, was blurry. Contacted Vive support and promptly forgotten about (thanks Lucas) returned to Amazon for quick replacement. 2nd hmd (vivepro2) just as blurry. Meet all system requirements (easily) Contacted support again and again horrible disappointed. All the hoops Vive support puts you through and than your discarded and never helped in any fashion. Just ordered my 8kx.
R**S
The quality is good. The resolution is amazing. The thing I was most worried about was fit and I was very happy with the range of people that it fit. Adult male, adult genial and both kids youths (boy & girl). This has made VR experiences first rate.
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